
Oh, it's a common topic that's been visited a dozen times before. You and I both know the drill! School is where cliques form and the survival of the fittest is taken into a twisted mentality. Its where drama is sparked on every individual day. Well, here there is no dramatic happening in these teens' lives which make them all bond together. There's nothing that makes them suddenly fall in love. They aren't trapped in a house together. They aren't forced to be around each other. Really, there's nothing to cement these kids with one another. However, they're united by a single characteristic. They each belong to cliques. They each find it difficult to break free from the boundaries they created for themselves, yet...they need only remember that cliques are paper thin.
Paper'Cliques is a high school role play centered around a gossip site. We aim to have a small, close-knit community. Canons and originals available!
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APPLY | FRIEND BUTTON| PLAYER DIRECTORY MODS | RPG | NETWORK | OOC |
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...the road less traveled... Three years ago, after the final showdown of good against evil, Sam Winchester appeared underneath of a suburban street lamp, although he and his younger half-brother Adam were supposed to be trapped inside of Lucifer's cage. After the brothers continued hunting during those years, Castiel came to them with news that the dead – Ash, Ellen and Jo Harvelle, and Gabriel - are alive again, but it comes with a price. It's now 2013 and the future kids (from the year 2024) of Castiel and Dean, Sam and Gabriel, Chuck and Becky, Jo and Ash, and even Ellen and Bobby, have paid the price. Now it's time for the hunters to settle down and start facing the monsters of the real world – including raising kids of their own. |
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The prophecy had been fulfilled, and Richard Cypher had defeated Darken Rahl. But that wasn’t the end of the story. When the Boxes of Orden were destroyed, a rift was opened between the underworld and the world of the living. Now Richard, along with Kahlan, Zedd, and the Mord-Sith Cara, must find the Stone of Tears to repair the rift. But when the Keeper brings Darken Rahl back to life, with all of his powers, to steal the Stone, Richard must defeat his old enemy all over again...
We are an AU Legend of the Seeker RPG, set in the middle of season 2. We're just getting started, so there are many canons still available, and plenty of opportunities for plots. We're especially looking for someone to play the following characters:
Kahlan Amnell
Sister Nicci
Renn (the Listener)
Jennsen Rahl
The Rules * The Plot * Application Form * Available Canons * Advertising and Affiliating

...because when the sun goes down, the wolves come out to play.
It's 1890 in Texas, a small wild west town called Trinidad has some very interesting things going on. Two rival bandit gangs are fighting for territory, the poor towns folk being dragged into the middle of it all. Sure, it was normal to have a couple of bandit gangs around, but these aren't just any bandits. When the full moon rises high in the sky, they take on a whole 'nother form. The Blackmoon Gang and Parish Creek Gang have been at each other's throat for a long while now, no thanks to the constant instigating from the Cruz Negra Coven Master, Viktor Gavilán, the past couple of years.
All hell is about to break loose, can the townsfolk of Trinidad keep it together or will the bandit gangs and vampire coven destroy them completely?
| » All Aboard the Recourse |
| "Welcome to Recourse, Wayward. We apologize for any inconvenience."
You awaken slowly, disoriented, and are startled by the appearance of a white rabbit. "Follow the white rabbit" echoes through your mind. You are compelled to comply. You follow the White Rabbit, as the echoing voice in your head instructs, across catwalks weaved through buildings, moving under turning cogs, your ears filled with the hissing of steam moving through the pipes around you. The rabbit leads you to a building and nods it's head toward the open archway before you. Over the portal is a worn sign, the paint peeling in places. The words are simply black text upon hardwood. "Wayward Direction Center". Should you look around, the rabbit is gone. Once inside, the room is rather plain. The walls seem to be of some rusted metal, riveted together. Before you, near the center of the sparce room and hanging from the ceiling, is a hornlike device, much like a phonograph. As you enter, it recites the following in a mechanical voice, tinny but laced with good humor: "Welcome to the Recourse, Wayward. We understand your confusion and it is well-deserved. We apologize for your unscheduled departure from your dimension of origin and hope to have this problem rectified shortly. In the meantime, we offer our facilities to your disposal until such time as your return may be arranged. Again, we apologize for any inconvenience this may have caused, and ask that you take this care package in recompense. Enjoy your stay aboard the Recourse, Wayward. Have a nice day." There is a rumbling sound from above, and through a pipe in the ceiling falls a bundled package at your feet. What you choose to do from this point onward is purely your decision. Have a nice day! |
| » For Your Viewing Pleasure |
| » FAQ; Start your exploration here. All the details you could ever hope for are on these pages and, if you've still got a question after reading it all, you can always post a question~ » Rules; No more questions? Awesome! Read the rules before you apply. Trust me, we'll probably know if you didn't. We're psychic like that. » Taken Characters; So, you've read the FAQ and the Rules and are certain you know who you want to app? Awesome! Go here first to make sure they're not already taken! » Character Requests; All ready to go somewhere but no one to dress up as? Refer to the requested characters thread! Someone might just want the character of your dreams! » Reserves; Know who you want to app but need a few days. Make a reserve! » Applications - Canon; Go here to apply for a character from an existing Canon! » Applications - Original; Information regarding Original Character applications as well as the application itself can be found here. » Hiatus/Drop; If you need to hit the hiatus bandwagon or call it quits, this is where you do it. » RecourseRP; The Main Community. All Infonet posts can be found here. » RecourseLOGS; All third person logs are here. The format for Log Posts can be found on the Comm's profile. » RecourseOOC; Introductions, play involvement, and the like can be found here. Need some info from other players? Go here. Also, All Community Announcements are posted here. Check it often! » InfoSite; Here are descriptions of Destinations, an explanation of Game Mechanics, and a MAP |

| INFORMATION | Revelation 21:6 I am the Alpha and the Omega.
It is the year 2277 in the Capital Wasteland. Two hundred years ago, The Great War happened; who fired the first bomb, China or the United States, nobody knows, but what is known is that the resulting atomic warfare was catastrophic. For months afterward the world was engulfed in flames and chaos. Civilization and society all but collapsed. But from the ashes, life struggled to once again find hold. Humanity, like a cockroach, persevered, though not always as it had before. Some took to joining bands of violent thugs called Raiders. Others tried to save the technology of our past and became the Brotherhood of Steel. Remains of civilization popped up to start communities like Rivet City and Megaton. The radiated, decaying masses known simply as Ghouls found their only haven in Underworld, where the ignorant populace could not judge them based on their appearance. Most simply try to survive, scraping out a living in the Wasteland as Scavengers. Life in the Capital Wasteland had been going on fairly normally, or at least what could be considered normal. But then, a man in an unmarked vault suit came to the doors of the Citadel. Deranged and delirious, he spoke of worlds unheard of and babbled of experiments before dying two days later. An odd encounter, but not entirely unheard of, and the Brotherhood all but ignored it. Until they saw another person, this time a woman. And then another man. A group. All of these people, whether of dehydration or exhaustion, eventually died, but they had the unsettling trend of speaking of far off lands and fantastical situations before they died. The scribes were buzzing; who were these vaulties, with Pipboys and plain blue jumpsuits? What Vault had they come from? They couldn't get a straight answer from any of them. They were all too ill and died before any answers could be given. And then, one survived. |
| Reserves and applications are now open. The game opens April 26th ☢PREMISE ☢RULES ☢FAQS ☢RESERVATIONS ☢APPLY ☢WANTED ☢TAKEN ☢SETTING ☢PIPBOY 3000 ☢THE UNKNOWN VAULT RESEARCH CENTER |
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Mods = revelation_modsMain = revelation_216Logs = 216_logsOOC = 216_oocCrack = 216_crack |
Since Renesmee's birth and Bella's change from the typical human life over to the dream of being an immortal she always had, the wolf packs (still divided into two separate groups) have since put aside their differences with the Cullen's. They still do not appreciate the bloodsuckerson their lands, though make exceptions quite frequently for their new found friends and close allies.
Interested in a new hobby? Interested in writing? Interested in eternity? Join.
http://www.bittersweetforever.com






A new prophecy, spoken by the Oracle that has everyone baffled; meanwhile, new half-bloods are popping up all over the world, being claimed and sent to Camp Half-Blood. Now, as Percy Jackson and his friends struggle to figure out what the prophecy means, as well as working to re-build Camp Half-Blood and Mount Olympus, and get the new demi-gods settled in at camp, a new evil is brewing that will test the fate of the world left over after Kronos’ defeat.
On top of that, Percy is still haunted by memories of the night that Kronos and his army were defeated. The most dominant of these memories is Luke Castellan’s self-sacrifice in order to save the world and send Kronos back to Tartarus. Because of that memory, Percy is having visions – coming to him in his dreams – of Luke returning to Camp in an attempt to make up for his betrayal. Now, Percy can’t help but wonder if his vision will come true.
Meanwhile, a new demi-god has been discovered wandering around New York, and is immediately brought to Camp. Nineteen-year old Damien Di Angelo was a runaway who spent 86 years trapped in the Lotus Hotel in Las Vegas and has only just discovered that he is a son of Hades. Upon his arrival at Camp, he meets his fellow demi-gods, including his brother Nico – a full blood brother he never knew about. As Damien struggles to grasp the new life he’s been thrust into, the question on everyone’s mind is whether or not he is involved with the prophecy.
Will Percy’s vision about Luke come true? Is Damien involved with the prophecy? And if so, what will happen when he’s faced with his destiny? And what will happen when he decides that he wants Annabeth for his own? One battle has been won, but another one waits; which side will you be on?


Welcome to L.A home to 4 million men, women and children. A place where people come to fulfill their dreams of becoming a rock star, actor and anything in between. This city is more then meets the eye, especially since Rossum Corporation is becoming the leader in medical technology.
Rossum Corporation has a secret, underneath various Rossum building's in over 30 cities around the world is an organization known as the Dollhouse. They are an illegal organization in which volunteers submit to five years of their time to the Dollhouse in return for their past problems becoming mere memory.
The only catch is that you are no longer yourself once you are in the Dollhouse. You become a Doll, or Active with temporary personalities and skills ranging from an assassin to a house wife.
Only the rich and famous are lucky enough to have access to such a service, yet everyone "knows" about the Dollhouse, whether they think it exists or not.
While in the Dollhouse those Actives are like innocent children, happy, calm and mellow. There is no record of them having existed, they are like Ghosts, Lonely Ghosts.
Some people love the Dollhouse for what it has done, others despise it, while still there are those that are indifferent. Pick a side for a war may very well be brewing.

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| Applications open now. Game opens March 15. |