
William McKinley High School. In 1993, the Glee Club had just won Nationals. They had the world at their feet. They ruled the school. They couldn't have been considered cooler.
But now, it's 2010 and though they've won Sectionals, .it's been a long time since the Glee Club was considered anything close to "cool." Now they're the bottom of the heap, the misfits of the school. No one has faith in them at all...but one man: Spanish teacher, Will Schuester. He basked in the glow of the '93 Glee Club and wants to return it to its former glory. Unfortunately, there are dark forces plotting against this grand scheme...namely, cheerleaders. Will the "gleeks" triumph or crash and burn? Only time will tell...
New Directions is the oldest Glee RPG on IJ and has been open for play since September. We've still got some canon characters open, and also accept OCs (students, teachers, anything that you can think of to fit in the setting.) The application is fairly simple. We're a friendly, active group and hope to find more people to join the fun!


| CABIN ELEVEN | ||
| Το Χόβερκράφτ μου είναι γεμάτο χέλια | ||
Ever feel like the world's just got you down? That it's bigger than you really think? That there really might be blood-thirsty monsters on your tail? That those teachers just don't understand that you can ace a mythology test but still fail English? Well, kid, you're in the right place. Welcome to Cabin Eleven, a 'dressing room' style RP for Percy Jackson & the Olympians. Named after the infamously welcoming summer habitat of Hermes' half-blood offspring, the community is intended for those who don't want to have to deal with the stress of activity checks, taken-character lists, or application processes (though we're not stopping you). Here at Camp Half-Blood we don't sort you with any silly singing hat, you sort yourselves (because lets face it--your parents might not be up to it). We accept both book and film canons, the various greek deities, and canon!original characters. Feel free to use the community as a springboard for new characters, or even a crack-filled free-for-all. We're pretty chill here. Just please keep in mind that not only are some characters going to be pulled in from other games, but that we may have several mirrors--which is most of the fun of it! Also, while we're pretty accepting here in Cabin Eleven of all sorts of various shenanigans, keep all that lovey-dovey stuff in Cabin Ten. They're better at dealing with the mess of broken hearts. CAMP ORIENTATION:
| GUIDELINES ♆ CABIN ELEVEN ♆ CABIN TEN ♆ OOC COMMUNITY | |
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With Blackwood's 'magic' finally unveiled and Sherlock Holmes on the trail of Professor Moriarty and the piece of Blackwood's machine that he took things seemed to have more or less clicked into place once more. Irene Adler's in police custody and Watson's moved in Mary - the date of their wedding has finally been set and much to Sherlock's dismay is fast approaching. However he seemed less than willing to go through with it, something that Holmes picks up on and realizes that his obsession over Watson, which had only been growing in intensity since he'd moved out of Baker Street, might not be totally unrequited. In the end, Watson breaks the engagement with Mary off, in favor of returning to Holmes with both surprises and pleases Sherlock. Yet even though they both know there's something there, neither is able to say anything upon it.
This frustration it seems, begin to bleed over into everything they're doing and eventually a huge fight ends up being blown out of proportions and ends with the arrival of Ember Watson, John's daughter from his first marriage. He leaves with Ember, giving Holmes a week to think over things before he'd come back to Baker street. All might have gone well if Holmes, during that week hadn't received a 'In over your head Irene' letter in which she desperately asked for his help. Unable to say no to Irene, and having clearly missed her since he'd last seen her, Holmes set out to meet Irene, intending on only being gone a couple days as the case seemed easy. However upon meeting up with Irene, he realized that the case was no at all so black and white as he originally thought and when things gets hairy, Holmes ends up faking his own death as to allow him a way to slip off the radar and get deeper down the rabbit hole.
However his 'death' has unforeseeable consequences, especially when a new terror takes hold of London.
We’ve got ourselves a little Apocalypse problem.
Every hunter is needed and some are banding together, others prefer doing things the way they always have, on their own. Some blame the Winchesters for all this, others don’t. Regardless, the end of the world must be stopped and all the usual supernatural nasties are still out there killing people.
This “Supernatural” based game takes place after the Season five episode “Changing Channels". It will go AU from there as we play. The players will face all those evil things, monsters, ghosts, demons… and have to try and stop Lucifer at the same time. You’ll make friends, and enemies. You’ll have to decide who you can trust, who you have to watch out for, and who wants to kill you on sight.
Oh, and you’ll have to figure out what evil you’re dealing with and how to stop them. Hints and options will be provided by the Mods, but sometimes the information will be wrong, like any research. Your encouraged to do your own research as well. It’s a game and a learning experience. If you’re characters are hunters you will NOT be all one large group descending on one spot, you’ll be spread out in different cities on different cases, but connected through a new Hunter’s Central protected website and chat. Those willing to make an army to fight Lucifer and his crew will occasionally gather together for battle as one big team. You will also meet up with others throughout the game to keep interacting with one another.
The Colt has not been found. Nor do you know if it will work in this game’s reality. It’s anyone’s guess. (actually a literal flip of the coin if that confrontation occurs in game.) There may be other weapons discovered, and knowledge is a weapon as well.
Do you think you have what it takes?
You can find us at: http://asylums.insanejournal.com/passtheammo/profile
Mods: spngamemod@yahoo.com , epicallysirius@gmail.com
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| The Kuiper belt is a cold, cold place.
So far out on the edge of the solar system that the sun itself looks like just another star, no measurable amount of heat warms the surface of the tiny asteroid Icelus, or its much larger sibling Morpheus. The two ancient conglomerations of ice and rock exist in a world of perpetual night. The sun's gravity is just barely strong enough at this distance to keep the two asteroids from drifting off into deep space. It is a dark, cold, and most of all, lonely existence. Or at least, it was. How you arrived on Icelus, you can't say for sure. But it appears as though this frozen rock was waiting for your arrival. There are others here now as well, equally lost and confused. Who brought all of you here? What purpose did they have in mind? How do you get home? The questions are troubling, but a quick exploration of your new surroundings reveals a more immediate concern. Unless you learn to work with your fellow abductees, and quickly, not one of you will survive. You have your work cut out for you. We will be officially opening for play on February 1st. Please watch this space for updates. |
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| Aphelion RPG | Aphelion OOC | Aphelion Mod | |
| Rules and Guidelines | Reserve a Character | Taken Characters | Applications |
| Log info | New character setup | Hiatus post | Drop post | Character wish list | |
| Asteroid fact sheet | Local sky | Colony exterior | Colony interior | Colony maps | |
| Character lodging | Player contact info | Mod inbox |
Gotham: Year One is a pan-fandom, post-cataclysmic Gotham roleplaying game. The DC Universe provides the backdrop for the game, but characters played in the game may come from any established fictional canon source -- comics, anime, books, films, television, et cetera. After the opening plot cataclysm, characters appear in the city through unstable wormholes, and the focus of the game is rebuilding, stone by stone and person by person amidst the turmoil of the cut-off and broken-down city, and trying to get out.
The mods provide a broad canvas and unrolling storyline for the city amidst which players are encouraged to generate their own plots as well as participate in larger plot movements.
GYO Wiki | Gotham Comm | Communications Comm | Follow us via The Tattler | Application | FAQ
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♔THE MYTHOLOGY DRESSING ROOM♔ 『 do not remove tags from merchandise 』 |
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Welcome to The Mythology Dressing Room! This community is intended for people who would like to roleplay characters from popular (and not so popular) mythologies for fun. This is not a structured RP, so there are no applications required. Furthermore, this dressing room is not only for gods/goddesses/spirits in mythologies, but also for any creatures, mortals, etc. Feel free to use this dressing room as a means of testing out characters, creating new ones or simply as another place to play your in-game characters. Please remember that some people use characters from other roleplays here, so if you'd like to interact with anyone outside of the dressing room, run it by them, first! |
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♔ LINKS ♔ 『 the rules ♔ the comm ♔ the tags 』 |