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All previous predictions have been proven wrong: ask anyone living in 2201 and they'll tell you the apocalypse happened in 2199. In the wake of disastrous scientific advances, unaffected and evolved humans alike must band together to survive, and two years after the initial outbreak, the dust has far from settled. The Orion Legacy is a post-apocalyptic/cyberpunk RPG that takes place in the seemingly forgotten island-state of Hawaii, cut off from the suffering mainland in every possible way and left to survive on its own. Check out our Wiki for game mechanics, information, and how to submit an application. |
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Taken • Reserved • Requested |
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The essence of our stories has always existed. In the world nearest to ours, there is a population of people, growing yet eternal and immortal, who spring from us - from our imaginations, from the seed of creativity that is the new existence of a definitive fictional character. You won't find replicas there, for the movement between planes is a changing thing, and you'll need to delve deep for the essence of our originals in Musings. In Seattle, a one-way portal between planes has allowed these beings to filter into societies all over earth, where they live mortal lives and find fulfillment in the power this world offers - however short the time to enjoy it. Rumors in Musings abound, telling of generations making lives here... and the exodus has begun. Equipped with supernatural abilities that do not exist in our world, the Creations (as they call themselves) find new challenges here. Among the immigrants there are those who wish to use their abilities for power and control of others; those who wish to defend the race they have joined, powerless though humans are; and those who would prefer to live their own lives in this new promised land. |
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MODS | MAIN | LOGS | OOC | FAQ | SUGGESTED | TAKEN/HOLDS | WANTED |
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On January of 2009, hundred years prior to the storyline, there was a worldwide pulse that triggered a domino effect of destruction. A massive majority of the human population dropped dead almost instantly from the pulse, the rest left in a state of confusion and fear. Soon thereafter the dead rose again, now turned into a living nightmare — zombies. For two years what remained of the world tried to start over, with the assistance of what people believed was a beneficial organization. After two years of losing the battle against the zombies, however, the organization took drastic action.
On January 20, 2011, atomic bombs were dropped worldwide. It was a nuclear war, like the kind everyone had always feared about in those times, and things ended up just as bad as everyone had always imagined. The bombs were dropped in hopes that it would cease the movements of the undead, but it ended up doing exactly the opposite. It drove humanity itself onto the brink of extinction, and supercharged the infected turning them from undead superpowers to real monsters from the black abyss of nightmares. Needless to say, the organization was done for. A small group of society managed to open a tunnel way in Ireland, a system of tunnels they worked on for safety precautions that ended up being the salvation of the last bits of humanity. Word was sent out over scattered signals as best as could be done, and people were drawn to safety in the underground location. A new society was formed, and from that day onward humanity had officially begun its own rebirth. Condemnations is an original, PB-based RP game now taking place in a post-apocalyptic society! There are zombies, monsters, and people with special abilities. Click the above image to check out the game wiki for more information! We welcome PBs of all kinds, American, European, Asian, as long as they're famous somewhere and not just on the internet feel free to use them! This game has been open for two years! Reserve a Played-By Here! |
”Oh my God… It’s gone. It’s all gone.”
October 14th, 2009. The President is assassinated by the Brotherhood
of Mutants in an explosion that levels ten square blocks of Manhattan.
Over 50,000 are killed, humans and mutants alike. The
Brotherhood hopes that this will prove to the world that mutants are
not going to go down easily. There is now a gaping hole in the Earth
where Madison Square Garden once stood. New York City is reduced
to a state of martial law.
”Don’t tell me what I can and can’t do, I know the laws! Kill them!
Kill them right now! Every single last mutant scum man, woman,
and child!”
The new President has made it obvious that he wants mutants dead,
and he wants them dead now. Project Trinity is promoted the
government’s latest project to create the ultimate weapon to
eliminate the mutant threat once and for all – a mutant super soldier
to be brainwashed to kill his own kind. Chosen from the masses
because of his untapped skills that could make him the most powerful
mutant known to man, first things first – he must be captured, and
the government must send one of their own, an unsuspecting victim
herself, to lure him out.
”Damn it, you can’t die on me! Wake up, please, just wake up… You
can’t leave me alone!”
For the mutants who themselves are innocent victims, there is
nothing much left besides hope and instinct. For those in hiding, it is
just a waiting game as the walls close in around them. For those who
choose to fight back, every move they make can be their last.
Meanwhile, humans have been beaten into fear by their government,
all of it caused by one vengeful man who chose to pick one scapegoat
from the masses after the death of his family. And now this fear is
spreading.
”These are the new days of infamy. This fugitive generation, they
will not get away with their crimes. Together, the world will win and
humanity will prevail once and for all. Let us remember our dead
and now focus our eyes on a future free of the mutant threat. May
God have mercy on us all.”
THIS IS THE FUGITIVE GENERATION.
THESE ARE THE DAYS OF INFAMY.
The Fugitive Generation is an AU X-Men RPG, rated R for
violence and some adult themes. We are rated intermediate to
advanced and are looking for people who want to explore something
that the RPG world has not seen from an X-Men RPG before. We take
no prisoners and we have no mercy. We’re ready to blow this world to
pieces.
NO KNOWLEDGE OF X-MEN NEEDED!
[ Home - Plot - Canon List - Board Canon List - Rules - Application ]
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After traveling back home from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connells finally settled back down in London. Young Alex O’Connell returned to his studies, Evelyn took the Bembridge Scholars offer and became the Head Curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. Although peace was thought to have returned after the hardships they faced, it came to a shattering end when Ardeth Bey walked upon the O’Connell manors doorstep a year later. It was Rick who had opened the door that evening and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, two powerful amulets that were capable of leading the world to its undoing, Rick knew his assumptions were right. The legend told began back in Ancient Egypt when Pharaoh Seti I requested a powerful amulet to be made by the Egyptian Goddess Hathor. It was not only to ensure his protection but his family’s as well. Hathor accepted Pharaoh Seti’s request and offered the Amulet of Khaldun, a ka necklace that had the powers of immortality and invulnerability. Pharaoh Seti accepted Hathor’s offering and wore the necklace at all times. The Egyptian God Set witnessed this transaction take place and decided to offer an amulet of his own. He created the Amulet of Setesh, a Was scepter that had the powers of time travel. After the amulets completion Set had sent a servant in order to present it to the pharaoh. The pharaoh accepted Set’s offering after the servant told him he required nothing in return. As word spread overtime about two powerful amulets that were within Egypt’s territory, armies formed throughout the known world and they traveled to Egypt in order to capture them. The pharaoh did not know that this was Set’s original intention and upon decision due to the anarchy that it caused, he activated an ability of the Amulet of Setesh. When both amulets were placed beside one another they transported themselves to the year 1934, approximately one year after the defeat of Mathayus the Scorpion King. Another tale was told as Ardeth revealed more information on Imhotep’s priests. He said that while they were mummified along with their master their descendants were still living today as an enemy Bedouin clan known as the Djed. Both clans were made unaware that the sheikh of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. As he recalled little information of his past life at the time, the sheikh successfully located the Amulet of Khaldun at Hamunaptra and retrieved the Book of the Dead in order to resurrect Imhotep and Anck-su-namun. The Egyptian God Set had transported their corpses to their original resting place along with the Book of the Dead and Amun-Ra. When they were resurrected successfully, the sheikh handed Anck-su-namun the Amulet of Khaldun so that she could not be harmed and to aid her in her return to her human state. Unknowingly to the sheikh at the time, an elder of the Djed was capable of deciphering the sheikh’s strange visions of ancient times and spoke secretly with Imhotep and Anck-su-namun. He told them that the sheikh was the reincarnation of Pharaoh Seti I and that he was currently unaware of their treason. He then advised them to act as his once faithful courtiers. As this phenomenon occurred the O’Connells were unaware that the Amulet of Khaldun was obtained by the Djed and that Imhotep and Anck-su-namun were resurrected. Furthermore, they had left for London soon after. With the O’Connells now on the move and the Djed now after the Amulet of Setesh, the journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, along with the fate of the world! |
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Evil Eyes: The Mummy is a player driven post The Mummy (1999) and The Mummy Returns (2001) Role Playing Game. As a globetrotting, survival horror game we celebrate the convergence of cultures and religions in a unique historical 1930s setting. Rated Mature Adult, you as a player get to decide our current game location based upon group vote and discussion; thus, we are never in one location for a long period of time. We encourage unique character histories and occupations here, as well as researching the time period. Have an idea in mind that took place in the 1930s? Don’t be afraid to try it out because we might allow it! So now the question is: do you think you can survive? Rick O'Connell (Desperately Wanted!) Alex O'Connell Izzy Buttons |
Gotham: Year One is a pan-fandom, post-cataclysmic Gotham roleplaying game. The DC Universe provides the backdrop for the game, but characters played in the game may come from any established fictional canon source -- comics, anime, books, films, television, et cetera. After the opening plot cataclysm, characters appear in the city through unstable wormholes, and the focus of the game is rebuilding, stone by stone and person by person amidst the turmoil of the cut-off and broken-down city, and trying to get out.
The mods provide a broad canvas and unrolling storyline for the city amidst which players are encouraged to generate their own plots as well as participate in larger plot movements.
GYO Wiki | Gotham Comm | Communications Comm | Follow us via The Tattler | Application | FAQ
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?THE MYTHOLOGY DRESSING ROOM? ? do not remove tags from merchandise ? |
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Welcome to The Mythology Dressing Room! This community is intended for people who would like to roleplay characters from popular (and not so popular) mythologies for fun. This is not a structured RP, so there are no applications required. Furthermore, this dressing room is not only for gods/goddesses/spirits in mythologies, but also for any creatures, mortals, etc. Feel free to use this dressing room as a means of testing out characters, creating new ones or simply as another place to play your in-game characters. Please remember that some people use characters from other roleplays here, so if you'd like to interact with anyone outside of the dressing room, run it by them, first! |
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? LINKS ? ? the rules ? the comm ? the tags ? |
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Wanted: Banshee, Beast, Cyclops, Deadpool, Freakshow, Gunthries, Havok, Mystique, Nightcrawler, Quicksilver, X-Men, Acolytes and OCs Premise | Rules | FAQ | Teams & Cast | Timeline Holds & Taken | Wanted | Apply | Drop Box | Site Map |