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Since the events of Batman: Arkham Asylum, warden Quincey Sharp has taken credit for Batman's successful quelling of Joker's uprising and used that momentum to win Gotham City's mayoral election. The first of his broad-sweeping plans is to proclaim Arkham Asylum and Blackgate prison unfit to house criminals. Sharps buys up a large swath of Gotham's slums and walls it off, stocking the perimeter with highly trained armed mercenaries from an outfit named Tyger. All prisoners are transported to this new facility dubbed Arkham City approximately one year after the events at the asylum. They are given only one rule under threat of death: do not try to escape. No other policing takes place inside, leaving a mix of two-bit criminals and super villains to eke out an existence in this lawless, ruthless ecosystem.
[Credit: Game Informer #209; Article - Diving into Darkness, Batman: Arkham City, by Bryan Vore]
Arkham City is only loosely based on the game of the same name. Seeing as the game isn't even out yet, that's a given. If you want to explore character development in a lawless society, then you're in the right place.
Arkham City...
Is chaos incarnate. There is no law here, no structure, no civility, no God. The inmates have free reign so long as they stay within the Arkham City walls.
Tyger Mercenaries
These ruthless men and women are here for one reason and one reason alone: To keep all hell from spilling out of Arkham and into the general public. They're armed, they're dangerous and they definitely shoot first. Fuck the questions.
Criminals
These are the poor, unlucky souls who really get the brunt of things. Whether you were holding up a grocery store so you could feed your family, or you were caught breaking parole, or you were dealing drugs --if you were locked up in Blackgate for it you're stuck with the crazies now. Good luck.
Villains & the Criminally Insane
The biggest reason Arkham City was formed. If you were transferred from Arkham Asylum, then you're in this category. These are the high rollers, the big bads, the people you don't want piss off. Nearly all of Batman's rogues gallery falls into this category. Oh, and hey! The mercenaries have a pool going on who'll successfully appoint them self mayor first. My money's on Two-Face.
![]() Welcome to Obsidian City where the sun never shines, the crime never sleeps and love never dies. A dark city in all sense of the word, Obsidian City is lucky to see one day of sunshine. If the city is dark at night, it isn't much better during the day. Too much smog and cloud blocks out the half decent light that struggles in between the skyscrapers. People make do though, possibly a little angrier than those who live under the undivided sun, a little more miserable, a little more hopeless. This is no city for the weak, and it certainly isn't a tourist hot-spot. Obsidian City was never a shining city on the hill, it was built and born as if already crumbling down. Beneath the heavy, dark clouds that rarely seem to let up, lies a sprawling mecca of theft, corruption and greed. It really is no wonder that in such sunlight starved streets, there is little light to be had in the city’s inhabitants. Each jewel-named district hardly lives up to its name: The Ruby District, a self-sufficient community of its own, ruled by whores, who are the law. The rich are safely tucked away in The Onyx Towers, far from their poorer brethren, the utterly impoverished who languish in the Ivory Narrows. Outside of The Ruby District, where the only laws are their laws, it is not the oft corrupt and always under funded police force that holds the most sway in the run of Obsidian City. No, the city is divided up and controlled by three major crime families, in close environs that seem to speak of a constant threat of war between two or more of the ruling families. The Russians led by the Petrovskii Family, from their base of operations, Duma, an upscale nightclub known for its beautiful women and for the illegal deals made in dark back rooms, lord over the Diamond District. The Irish led by the O'Donnell Family, from the Irish pub that the first O'Donnell to come to America founded, long ago, loud and busy and full of their history, control the Emerald District. The Italians led by the Pavoni Family, from their Italian family restaurant in the center of the Topaz district, and come with as much flourish and ceremony in both their illegal deeds and their lifestyle. The Families are not the only ones that the populace should fear, as there have been recent whispers that there is a serial killer preying upon the inhabitants of the city, lurking in the shadows and bringing death with them. As if the population of Obsidian City didn't have enough on their plate, they now need to look over their shoulder at every step. And so do you. Scenes • OOC • Mods Rules • FAQ • Premise • Characters • Wanted • Holds Apply • Contact the Mods • Area Info Dark Obsidian is a brand new original Noir Game. Come see if you can make it in this town...Or die trying. |
The times we laughed
THE TIMES WE CRIED
However, when the war became a danger to the survival of all three races, they were wise enough to call a truce. They vowed that they would exist in peace for all eternity and never again return to the chaos of war.
After this truce, the races existed in peace for several decades.
Now, however, the League of Hunters is growing and rising, and the werewolves, vampires, and shape-shifters are being exterminated by the dozens. A difficult choice faces them.
Will they join together and combat the hunters?
Or will they allow the hunters to exterminate them all?
{ S U M M A R Y }
At Dreams Have Died, you can create a human, hunter, vampire, werewolf, or shape-shifter character and role-play in a variety of locations. The plot above is not site-wide; threads outside the plot are, of course, allowed and encouraged.
{ L E V E L }
Dreams Have Died is literate and has a minimum word count of 300 words per role-play post.
{ R A T I N G }
Dreams Have Died has an overall rating of PG-13. All mature content is marked with a warning.

Offering a detailed, lush, medieval fantasy environment with opportunities for epic tales and excitement lurking at every turn, Laun is a haven for writers that yearn for something different from the norm.
We don't want to complicate anything. Laun simplifies roleplaying -- we cultivate an environment where the simple enjoyment of writing and storyweaving is valued above pretty pictures and pre-determined plots. Spontaneity keeps us enchanted.
So, traveller. Will you come to our land, where the only boundary is the edge of your imagination?
We are waiting for you.
Gotham: Year One is a pan-fandom, post-cataclysmic Gotham roleplaying game. The DC Universe provides the backdrop for the game, but characters played in the game may come from any established fictional canon source -- comics, anime, books, films, television, et cetera. After the opening plot cataclysm, characters appear in the city through unstable wormholes, and the focus of the game is rebuilding, stone by stone and person by person amidst the turmoil of the cut-off and broken-down city, and trying to get out.
The mods provide a broad canvas and unrolling storyline for the city amidst which players are encouraged to generate their own plots as well as participate in larger plot movements.
GYO Wiki | Gotham Comm | Communications Comm | Follow us via The Tattler | Application | FAQ
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Absit Omen has been open
for one year!
Come join us!
Double, double toil and trouble;
Dark omens loom on the horizon. Some say they’re already here. Since May of 2008, the Wizarding World has suffered its fair share of hardships: two murders at the Battle of Hogwarts memorial, poison finding its way into the veins of important officials, and the most recent assassination of the Head of Magical Law Enforcement!
Fire burn, and cauldron bubble.
The blood purity group behind these latest terrorist acts is still growing, and the omens don’t just affect the wizarding world. At Hogwarts, too, the ambitious new Headmistress is eager to test out her new weapon, even if it means using her students as test subjects. A werewolf is discovered and expelled, bringing the werewolf rights debate to a boiling point. And a professor’s penchant for Ancient Egyptian artifacts could mean danger for them all.
Double, double toil and trouble
Will the Headmistress's weapon be successful, or will it be discovered before fruition? Will the student werewolf support group regain their reputation and put an end to the discrimination of werewolves, or will they unintentionally start a war? What will the future truly hold? No one knows. All they can do is keep their heads held high, eyes forward and a silent prayer on their lips: "Absit Omen: Let there be no evil here."
Something wicked this way comes...
|| Main Page || Plot || Rules || How to Join ||
New Features
SubAccounts! Switch accounts with a simple drop down menu.
Tagging! Organize threads by plot, date, open or closed, etc!
Out-of-Character games! This is a great time to renew old friendships and bring in new people.
Member Testimonies
After all, we're all like family here. Not the "oh geez, I'm dealing with them because it's Thanksgiving" type of family. The other, less dysfunctional TV-type families. - Marcus Annwyl
Help! I'm caught in a great big virtual hug! - Aberdeen Spencer
This site is very thought out, warm and inspiring. They show great support to characters and the individuals who play them. - Dadja Dennis
Site Stats/Information
| Post-DH set in 2008. Rated PG-13 for mild cursing, violence, implied sex. Intermediate to advanced forum RPG. Active admins and quick application turnover. Member/Character recognition. |
Average of 40 active members. 100+ active characters. Member-driven and created plots. Canons and Originals accepted! Positions open in both the school and Wizarding World. Thriving Hogwarts and Ministry. |
![]() ![]() ![]() ![]() Oh Marvelous is an age 18+ social AU Marvel RPG. The game is thread based, third person, and is played in real time. Oh Marvelous is primarily set in present day New York City, though play occurs in locations all over the world. Plot is mostly player driven with occasional inclusive plots affecting the entire game. This game does not follow any set timeline or particular Marvel continuity, so in this universe pretty much anything goes. ![]() ![]() ![]() APPLY INFO RULES GAMEPLAY TAKEN/HOLD WANT LIST SITE MAP ![]() |
Radio broadcasts gave the locations of the Ministry of Magic and Buckingham Palace as 'safe spots' but they were really processing centers screening out the infected and sending the uninfected via the Floo network to hidden shelters. Those lucky enough to find shelter must now wait it out – the 28 long days for the infected to starve to death or kill each other in their madness. Then they will have the unenviable task of rebuilding society and the world.
Our RPG started in line with the TV Show. It started just after Volume II of the TV Show finished. From spoilers we kinda knew which way it was going. We devised our own plot in line with the idea of Level 5. But we started to divert away from the show and started using our own plot, separate from the TV Show, but incorporating our own ideas.
Our RPG will still do that, using the main idea from the TV Show for Volumes but will have our own ones.
In other words we kind of have our own universe, but have little bits and pieces from the Heroes TV Programme.
Well, this is a story separate from the TV programme. Set after season 2, and taking the rest of the seasons into account. This is the story of the unsung Heroes, Villains and Company members, as they go through their day to day lives. Unknowingly helping the people from the show.
This RPG is completely original character only. This makes it easier for us to tell our own story without the restrictions of the TV programme. But that’s not to say that the Canon Characters won’t appear. They may appear to you, played by our lovely admins. They may give you a mission to help them. Who knows? So go forth. Make friends, enemies and maybe more. Enjoy the game.