http://games.groups.yahoo.com/group/dark_horizons_rpg/
Are you looking for a good, active, X-Men RPG?
One with exciting missions, good character drama and a whole slew of original and different story lines by the moderators? Are you tired of playing canon characters and want to let your original ideas out of the box?
Then this is the rpg for you.
My name is Sara and I'm in need of some talented and active writers for my X-Men game. We have a cast of characters already in play, with a backing of some very skilled writers with years of experience. This is an RPG where original characters and creativity thrive.
Set a few years in the future, the Mutant Registration Act has been passed, as well as the controversial Safety Act, which calls for mutants to be segregated and rounded into camps for containment and control purposes. Some mutants who register go on with their lives... but some don't; some disappear overnight. Many have taken to the streets to escape Registration and the Sentinels, but
even that isn't a guarantee of safety. There are disappearances even out of doorsteps and alleyways, and there are rumors that the mutant interment camps aren't as safe and fair as the government claims...
Many of the X-Men are dead, imprisoned, or missing, but the remaining X-Men have brought together a set of new teams to try and carry on the legacy in a world where they have to fight for their own survival. In a time dangerous to mutants and super-humans alike, the X-Men find themselves acting as the vigilante, the criminal, and sometimes as the milquetoast.
Welcome to Dark Horizons, an XMen RPG for original characters. We're accepting members now! More information is available automatically with pending membership. Questions? Don't hesitate to ask.
Send bios/questions to:
dark_horizons_rpg-owner@yahoogroups.com

Do you like the Pokémon games? Like roleplaying? Then Pokémon Revolution is the place for you! At Pokémon Revolution, we offer a variety of all four regions, for you to embark on your own personalized journey; Kanto, Johto, Hoenn, and Sinnoh. Each region is unique from the others, displaying different kinds of exciting quests and events for you and your team of Pokémon to take on!
What is there to do in Pokémon Revolution, you ask? With the team of Pokémon you capture, you may take on all sorts of gyms, tournaments, “boss” battles, and even group campaigns. Yes, while most of the adventure roleplaying is done solo, there are plenty of chances to interact with other members. For instance, you may battle other members, trade with them, or utilize any of the free-roleplaying areas that allow your character to relax and hang out with others in the area.
There are also different ways you can play in Pokémon Revolution. Once you defeat a region’s Elite Four, you are given the choice of keeping your Pokémon to take on more challenging adventures in other regions, or you may decide to start all over in another region with a brand new starter Pokémon. Don’t worry though; your old Pokémon will be kept in safe keeping!
The main purpose of Pokémon Revolution is to give you an opportunity to roleplay out a Pokémon adventure much like you would play through a game, but at the same time have it be customized enough to personalize your journey to go wherever you want to go!
Come join us at http://pokerevo.dieuxdufoot.com/ and get started on your own adventure today!
Since Renesmee's birth and Bella's change from the typical human life over to the dream of being an immortal she always had, the wolf packs (still divided into two separate groups) have since put aside their differences with the Cullen's. They still do not appreciate the bloodsuckerson their lands, though make exceptions quite frequently for their new found friends and close allies.
Interested in a new hobby? Interested in writing? Interested in eternity? Join.
http://www.bittersweetforever.com
considering a move to the bright and sunny australia?
we've magical schools covered;
That's for sure. Play a character of any age, attending one of our three amazing wizarding schools. Not interested in playing a character at Hogwart's age? That's cool! Younger children can attend St Andrew's Magical & Muggle Primary - or if you like to go older, study a wizarding degree at the Victoria Magical University. Students between 11 and 17 can attend Tallygarunga Academy of Magic - Australia's very own answer to Hogwarts. And if students aren't your style, we're accepting teachers and professors for all three. Never thought you'd teach Cruel & Unusual Geography? Think again!
we've got in-character fun covered;
From the streets of quiet Narragyambie, to the bustling city of Melbourne - we've got wizarding supplies coming out our ears. Wands, caudrons, robes and textbooks - as well as the usual fun activities, ice rinks and outdoor theatres! With such a wide range of forums and places to play, your character need never get bored again! All of our plots are member driven, so the only limitation is your own imagination when it comes to plotting. We've even got a few unusual IC features such as character twitter, gossip and an in-character shoutbox.
we've got awesome covered;
With a friendly OOC community and a roleplay that has been going strong since August 2006, we love to welcome in new members and help them become part of the game. There's no need to be Australian, or even an experienced roleplayer to join in - we're more than happy to teach you all you need to know. We've got everything, from beginners to advanced, all having fun and all just waiting for you to join! And when you can play a character of literally any age.. what's stopping you? It's Harry Potter -- our way, and it's only going to get even better from here.
Come and join the fun, and make your own way in the Australian wizarding world!
|| Forums || Site || The Handbook || Board Rules || Positions Available || Canons || Face Claim || Twitter || Facebook ||
![]() |
|||||||||||
![]() |
|
![]() |
|||||||||
![]() |
|||||||||||
![]() |
After traveling back home from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connells finally settled back down in London. Young Alex O’Connell returned to his studies, Evelyn took the Bembridge Scholars offer and became the Head Curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. Although peace was thought to have returned after the hardships they faced, it came to a shattering end when Ardeth Bey walked upon the O’Connell manors doorstep a year later. It was Rick who had opened the door that evening and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, two powerful amulets that were capable of leading the world to its undoing, Rick knew his assumptions were right. The legend told began back in Ancient Egypt when Pharaoh Seti I requested a powerful amulet to be made by the Egyptian Goddess Hathor. It was not only to ensure his protection but his family’s as well. Hathor accepted Pharaoh Seti’s request and offered the Amulet of Khaldun, a ka necklace that had the powers of immortality and invulnerability. Pharaoh Seti accepted Hathor’s offering and wore the necklace at all times. The Egyptian God Set witnessed this transaction take place and decided to offer an amulet of his own. He created the Amulet of Setesh, a Was scepter that had the powers of time travel. After the amulets completion Set had sent a servant in order to present it to the pharaoh. The pharaoh accepted Set’s offering after the servant told him he required nothing in return. As word spread overtime about two powerful amulets that were within Egypt’s territory, armies formed throughout the known world and they traveled to Egypt in order to capture them. The pharaoh did not know that this was Set’s original intention and upon decision due to the anarchy that it caused, he activated an ability of the Amulet of Setesh. When both amulets were placed beside one another they transported themselves to the year 1934, approximately one year after the defeat of Mathayus the Scorpion King. Another tale was told as Ardeth revealed more information on Imhotep’s priests. He said that while they were mummified along with their master their descendants were still living today as an enemy Bedouin clan known as the Djed. Both clans were made unaware that the sheikh of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. As he recalled little information of his past life at the time, the sheikh successfully located the Amulet of Khaldun at Hamunaptra and retrieved the Book of the Dead in order to resurrect Imhotep and Anck-su-namun. The Egyptian God Set had transported their corpses to their original resting place along with the Book of the Dead and Amun-Ra. When they were resurrected successfully, the sheikh handed Anck-su-namun the Amulet of Khaldun so that she could not be harmed and to aid her in her return to her human state. Unknowingly to the sheikh at the time, an elder of the Djed was capable of deciphering the sheikh’s strange visions of ancient times and spoke secretly with Imhotep and Anck-su-namun. He told them that the sheikh was the reincarnation of Pharaoh Seti I and that he was currently unaware of their treason. He then advised them to act as his once faithful courtiers. As this phenomenon occurred the O’Connells were unaware that the Amulet of Khaldun was obtained by the Djed and that Imhotep and Anck-su-namun were resurrected. Furthermore, they had left for London soon after. With the O’Connells now on the move and the Djed now after the Amulet of Setesh, the journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, along with the fate of the world! |
| ABOUT US |
|
Evil Eyes: The Mummy is a player driven post The Mummy (1999) and The Mummy Returns (2001) Role Playing Game. As a globetrotting, survival horror game we celebrate the convergence of cultures and religions in a unique historical 1930s setting. Rated Mature Adult, you as a player get to decide our current game location based upon group vote and discussion; thus, we are never in one location for a long period of time. We encourage unique character histories and occupations here, as well as researching the time period. Have an idea in mind that took place in the 1930s? Don’t be afraid to try it out because we might allow it! So now the question is: do you think you can survive? Rick O'Connell (Desperately Wanted!) Alex O'Connell Izzy Buttons |
Absit Omen has been open
for one year!
Come join us!
Double, double toil and trouble;
Dark omens loom on the horizon. Some say they’re already here. Since May of 2008, the Wizarding World has suffered its fair share of hardships: two murders at the Battle of Hogwarts memorial, poison finding its way into the veins of important officials, and the most recent assassination of the Head of Magical Law Enforcement!
Fire burn, and cauldron bubble.
The blood purity group behind these latest terrorist acts is still growing, and the omens don’t just affect the wizarding world. At Hogwarts, too, the ambitious new Headmistress is eager to test out her new weapon, even if it means using her students as test subjects. A werewolf is discovered and expelled, bringing the werewolf rights debate to a boiling point. And a professor’s penchant for Ancient Egyptian artifacts could mean danger for them all.
Double, double toil and trouble
Will the Headmistress's weapon be successful, or will it be discovered before fruition? Will the student werewolf support group regain their reputation and put an end to the discrimination of werewolves, or will they unintentionally start a war? What will the future truly hold? No one knows. All they can do is keep their heads held high, eyes forward and a silent prayer on their lips: "Absit Omen: Let there be no evil here."
Something wicked this way comes...
|| Main Page || Plot || Rules || How to Join ||
New Features
SubAccounts! Switch accounts with a simple drop down menu.
Tagging! Organize threads by plot, date, open or closed, etc!
Out-of-Character games! This is a great time to renew old friendships and bring in new people.
Member Testimonies
After all, we're all like family here. Not the "oh geez, I'm dealing with them because it's Thanksgiving" type of family. The other, less dysfunctional TV-type families. - Marcus Annwyl
Help! I'm caught in a great big virtual hug! - Aberdeen Spencer
This site is very thought out, warm and inspiring. They show great support to characters and the individuals who play them. - Dadja Dennis
Site Stats/Information
| Post-DH set in 2008. Rated PG-13 for mild cursing, violence, implied sex. Intermediate to advanced forum RPG. Active admins and quick application turnover. Member/Character recognition. |
Average of 40 active members. 100+ active characters. Member-driven and created plots. Canons and Originals accepted! Positions open in both the school and Wizarding World. Thriving Hogwarts and Ministry. |
Voldemort's rise to power is well underway, fuelled by the vacancy left by the fall of Grindelwald in 1945 and the recent outbreaks of violence related to the tensions in Ireland. Many a Wizard believes that the only way to stop the senseless barbarity of the Muggle world is to assume power over it, and that the way to assume power is to demonstrate it. The Dark Lord, himself, has been heard to say that national pride is irrelevant -- that it is only Wizarding blood that matters.
Enter this vertigo, a young wizard, impressionable and horrified at the state of British affairs, and what it may come to mean for the Wizarding World. How will you choose to shape the future? Where do your loyalties lie, and how deep do they run?