Feel the Magic Since the beginning of time the creatures of magic have been awed, wanted, and hunted down. Religions fade and fall. Fears grow and abate. The beings of this world change, grow, and they adapt. Lost in the world grander than its dreams, a small town beckons you. Its name is Crystal Falls, nestled in the middle of one of the largest lakes of the south. The only way in is through boat or flight. There are others here like you. They live normal lives, adapting their ways as you have had to do to survive with your freedom. You wonder how many of them know. You wonder just how long you all have until the fear grows, questions go unanswered, and the hunts begin. You wonder if the humans will be able to stay, as some wish to keep the island for the mythical creatures only. For now, this town is safe, a haven for the mystical creatures of lore. They welcome you with open arms. Most are friendly like no other place in the world. More are coming, drawn to the power already here in this enchanted land, and by the powers of the ones long settled here. The promise of protection, friendship, family, normalcy, whatever it is you want out of your life is here and now. How long will it last? Who can you trust? Welcome to Mystic Realm. |


| CABIN ELEVEN | ||
| Το Χόβερκράφτ μου είναι γεμάτο χέλια | ||
Ever feel like the world's just got you down? That it's bigger than you really think? That there really might be blood-thirsty monsters on your tail? That those teachers just don't understand that you can ace a mythology test but still fail English? Well, kid, you're in the right place. Welcome to Cabin Eleven, a 'dressing room' style RP for Percy Jackson & the Olympians. Named after the infamously welcoming summer habitat of Hermes' half-blood offspring, the community is intended for those who don't want to have to deal with the stress of activity checks, taken-character lists, or application processes (though we're not stopping you). Here at Camp Half-Blood we don't sort you with any silly singing hat, you sort yourselves (because lets face it--your parents might not be up to it). We accept both book and film canons, the various greek deities, and canon!original characters. Feel free to use the community as a springboard for new characters, or even a crack-filled free-for-all. We're pretty chill here. Just please keep in mind that not only are some characters going to be pulled in from other games, but that we may have several mirrors--which is most of the fun of it! Also, while we're pretty accepting here in Cabin Eleven of all sorts of various shenanigans, keep all that lovey-dovey stuff in Cabin Ten. They're better at dealing with the mess of broken hearts. CAMP ORIENTATION:
| GUIDELINES ♆ CABIN ELEVEN ♆ CABIN TEN ♆ OOC COMMUNITY | |
We’ve got ourselves a little Apocalypse problem.
Every hunter is needed and some are banding together, others prefer doing things the way they always have, on their own. Some blame the Winchesters for all this, others don’t. Regardless, the end of the world must be stopped and all the usual supernatural nasties are still out there killing people.
This “Supernatural” based game takes place after the Season five episode “Changing Channels". It will go AU from there as we play. The players will face all those evil things, monsters, ghosts, demons… and have to try and stop Lucifer at the same time. You’ll make friends, and enemies. You’ll have to decide who you can trust, who you have to watch out for, and who wants to kill you on sight.
Oh, and you’ll have to figure out what evil you’re dealing with and how to stop them. Hints and options will be provided by the Mods, but sometimes the information will be wrong, like any research. Your encouraged to do your own research as well. It’s a game and a learning experience. If you’re characters are hunters you will NOT be all one large group descending on one spot, you’ll be spread out in different cities on different cases, but connected through a new Hunter’s Central protected website and chat. Those willing to make an army to fight Lucifer and his crew will occasionally gather together for battle as one big team. You will also meet up with others throughout the game to keep interacting with one another.
The Colt has not been found. Nor do you know if it will work in this game’s reality. It’s anyone’s guess. (actually a literal flip of the coin if that confrontation occurs in game.) There may be other weapons discovered, and knowledge is a weapon as well.
Do you think you have what it takes?
You can find us at: http://asylums.insanejournal.com/passtheammo/profile
Mods: spngamemod@yahoo.com , epicallysirius@gmail.com

After riding home on the dirigible from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connell’s were capable of settling down back at their large mansion in London. Young Alex O’Connell returned to his studies, Evelyn decided to take on the Bembridge Scholar’s offer and became head curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. It seemed as though things were going smoothly for the O’Connell’s until one fateful evening when Ardeth Bey walked upon their doorstep. It was Rick who opened the door that evening, and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, which were capable of leading the world to its undoing, Rick knew his assumptions were right.
The legend told began back in Ancient Egypt, where Pharaoh Seti I requested two powerful amulets to be made by the Egyptian God, Set. It was not only to ensure his own protection, but his family’s as well. Set accepted Seti’s request and he required nothing in return. Upon the amulets completion, they were bestowed upon the pharaoh by a servant of Set. The first amulet to be presented was the Amulet of Khaldun, which took on the form of a necklace that represented the Ka symbol of life force. It had the power to grant immortality and invulnerability. The second amulet to be bestowed upon the pharaoh was the Amulet of Setesh, and it took on the form of a Was scepter. It had the powers of time travel. Seti I had accepted them, but as word was released that there were godly items in Egypt’s territory, armies formed throughout the known world in order to conquer the amulets. Little did Seti I know that this was all Set’s original intention. Upon decision due to the anarchy that it caused, Seti I decided to activate an ability of the Amulet of Setesh, and by placing both amulets beside one another, he granted the amulets ability to transport themselves into a timeframe of its choosing. They were soon transported to the Year of the Scorpion, 1933. With this ability activated, the Amulet of Setesh was capable of traveling throughout the world, but it was incapable of returning to the same location a second time unless it was its country of origin.
Another tale was told as Ardeth revealed more information on Imhotep’s priests. Although they were mummified alive, their descendants were still living today as an enemy Bedouin clan known as the Djed. Unknowingly to the Medjai however, the chieftain of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. Recalling little information about his past life, the reincarnated pharaoh had been leading the Djed through Hamunaptra’s grounds in order to retrieve the Amulet of Khaldun. They successfully completed this mission. Using a copy of the Book of the Dead, Seti I sought a second mission, and that was the resurrection of Imhotep and Anck-su-namun. With the Book of the Dead in hand, he completed this task successfully as well. He presented the Amulet of Khaldun to Anck-su-namun in order for her to not be harmed due to her mummified form. But unknowingly to the pharaoh, an elder of the Djed had spoken covertly with the two resurrected mummies, and advised them to ask as his once faithful courtiers as he was unaware of their treason.
As this phenomenon occurred, the O’Connell’s had no knowledge that the Amulet of Khaldun was obtained by the Djed; furthermore, they left London soon after. With the O’Connell’s now on the move and the Djed now after the Amulet of Setesh, this journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, as well as the fate of the world!
WHAT WE OFFER:
|
||
|
||
|
||
|
![]()
|
||||||||||||
Darkness Awaits is a Mature Non-Canon Anita Blake RPG. The location of the City is in busy Washington DC. We all think of the congressmen as Blood Suckers, but what would we do if they really knew who ran this country?

It's the year 2009. With the changes in the human world, so changed the Master of the City. So with the election of a new president came a new Master (despite the election being a little... different). This vampire had been a playboy for over 900 years and now it seems is the time for him to settle down. Time for him to become more serious about the comings and goings of the City, his kindred vampires and fellow preternatural creatures. Armand has high hopes that along with his Animal Servant he will rule the city and create a secure powerbase in his own right.

At the same time the wolves defy tradition and the Ulfric they have had for the last five years, shocks throughout the world. The Ulfric of the Ragnarök Varou Clan is female. At first it seemed her life was going well as a new male entered her life, possibly destined to become the Lupa of the pack. But he disappeared and the Ulfric's heart was shattered. She has now become a more ruthless person, a more caring, yet controlling leader and there is no man that can change her from what she is.


As with the vampires, the felines had received new leaders and the alliance between the Dei Sanguini Lions and the pard looks to be quite rewarding on either end. Both leaders are strong in their own right, separate worlds but similar goals. The African cats look to make the clans larger, stronger and feel at home. Nothing can go wrong. Right?

The Waijiao Shouwan Streak of tigers is different from others around the world. Although they are lead by a beautiful white tigress Chang, she is willing to accept tigers of other colours to her. With tiger royalty running in her blood, she has no time for games and seeks to make her Streak's name rise. No one will dare mess with the Waijiao Shouwan and no one will dare mess with their queen.

This city is not like one you have visited before. There is darkness lurking in the shadows, ready to pounce when you least expect it. How will the world react when they find out that new laws are being made; old laws broken, bent and shifted? What will they say when suddenly vampires, witches, wizards, fae and lycanthropes now have a seat in congress? Yes... we can make decisions too now.
Darkness is Awaiting you, come choose your side and help us rise.
![]() |
Wanted: Banshee, Beast, Cyclops, Deadpool, Freakshow, Gunthries, Havok, Mystique, Nightcrawler, Quicksilver, X-Men, Acolytes and OCs Premise | Rules | FAQ | Teams & Cast | Timeline Holds & Taken | Wanted | Apply | Drop Box | Site Map |

GABRIEL, well he was a tricky bastard, and playing with the WINCHESTERS was his favorite past time. He would send out his pranks, and just sit back and enjoy the show...the show? Why, that sounded like a great idea! GABRIEL loved to mess around with the boys, and decided to make the stars of their boring world. With a twist here, and a push of the knob there, and..ACTION!
Everyone, welcome to TV LAND!
Nothing is as it seems in TV LAND! Darkness and Light battle even more, and don't care how many humans see them. Hey, it's just a show right? Everybody must stay in character! And the Trickster did mean everybody. Sam had to take on his role as LUCIFER, and Dean had to portray his role as MICHAEL. Not to worry boys, every leading man has a leading lady at his side!
HOME * CANONS * APPLICATION * ADVERTISE