
Our site, Ambassadors of Liberty (AoL), runs a SGC RP section that is modeled after the classic Stargate SG-1 we all know and love—with a twist. Aside from the classic plotline and baddies, the universe is entirely our own. We have our own characters, our own missions, and our own story.
In this universe the SG-1 of the series never existed, so no team is second rate. We face daunting old enemies, and exciting new ones. Earth isn’t invulnerable to Goa’uld influence, so we fight both abroad and at home—though the Stargate program is still top secret. We are a joint military base, with characters from various nationalities and services. The year in RP is now 2000, but the level of influence SGC has on the Milky Way is about the same as the second season of SG-1. It’s more exciting when you can’t call in the Tok’ra or Asgard on a whim. Try saving the planet without the fancy Asgard beam weapons and keep your team alive while doing it. As AoL is a family, so are our characters. They look out for each other, bond together, and even have off-base lives.
AoL is based on the idea of liberty for all players. As a result, we don’t have a word count limit. We’re friendly to both serious Play-by-Post role players and causal writers, and are always willing to help out new people unfamiliar with the concept. The only thing we ask for is consistency in posting—like check back often and post at least once a week.
We’re always looking for more people to join our little family.
If this interests you, head on over to www.ambassadorsofliberty.com and check us out. If you have any questions at all, please feel free to PM Spade, Sailawen or Run4 on our forum and we will be happy to answer any questions you may have.
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All previous predictions have been proven wrong: ask anyone living in 2201 and they'll tell you the apocalypse happened in 2199. In the wake of disastrous scientific advances, unaffected and evolved humans alike must band together to survive, and two years after the initial outbreak, the dust has far from settled. The Orion Legacy is a post-apocalyptic/cyberpunk RPG that takes place in the seemingly forgotten island-state of Hawaii, cut off from the suffering mainland in every possible way and left to survive on its own. Check out our Wiki for game mechanics, information, and how to submit an application. |
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Taken • Reserved • Requested |
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The essence of our stories has always existed. In the world nearest to ours, there is a population of people, growing yet eternal and immortal, who spring from us - from our imaginations, from the seed of creativity that is the new existence of a definitive fictional character. You won't find replicas there, for the movement between planes is a changing thing, and you'll need to delve deep for the essence of our originals in Musings. In Seattle, a one-way portal between planes has allowed these beings to filter into societies all over earth, where they live mortal lives and find fulfillment in the power this world offers - however short the time to enjoy it. Rumors in Musings abound, telling of generations making lives here... and the exodus has begun. Equipped with supernatural abilities that do not exist in our world, the Creations (as they call themselves) find new challenges here. Among the immigrants there are those who wish to use their abilities for power and control of others; those who wish to defend the race they have joined, powerless though humans are; and those who would prefer to live their own lives in this new promised land. |
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MODS | MAIN | LOGS | OOC | FAQ | SUGGESTED | TAKEN/HOLDS | WANTED |

| “The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.” |
| Welcome to Senburu-Trati'salan. This Your mission is to travel the dimensions—some of which may be familiar to you, but many of which aren't—and be the emissaries of the Resistance. Rally them to our cause and you may yet save your universe from bowing at the feet of the Infinite Hierophant. |
| “Language is a city to the building of which every human being brought a stone.” | Entanglement is a panfandom livejournal roleplay where the player characters are swept into the cloak and dagger world of interdimensional politics. We accept characters from almost any kind of canon, as well as original characters.
The theme of this roleplay is multidimensional space opera, with heavy doses of intrigue, philosophy and dark humor and a dash of action to taste. In this game, your ability to write an interesting character is far more important than how powerful they are. |

...because when the sun goes down, the wolves come out to play.
It's 1890 in Texas, a small wild west town called Trinidad has some very interesting things going on. Two rival bandit gangs are fighting for territory, the poor towns folk being dragged into the middle of it all. Sure, it was normal to have a couple of bandit gangs around, but these aren't just any bandits. When the full moon rises high in the sky, they take on a whole 'nother form. The Blackmoon Gang and Parish Creek Gang have been at each other's throat for a long while now, no thanks to the constant instigating from the Cruz Negra Coven Master, Viktor Gavilán, the past couple of years.
All hell is about to break loose, can the townsfolk of Trinidad keep it together or will the bandit gangs and vampire coven destroy them completely?
”Oh my God… It’s gone. It’s all gone.”
October 14th, 2009. The President is assassinated by the Brotherhood
of Mutants in an explosion that levels ten square blocks of Manhattan.
Over 50,000 are killed, humans and mutants alike. The
Brotherhood hopes that this will prove to the world that mutants are
not going to go down easily. There is now a gaping hole in the Earth
where Madison Square Garden once stood. New York City is reduced
to a state of martial law.
”Don’t tell me what I can and can’t do, I know the laws! Kill them!
Kill them right now! Every single last mutant scum man, woman,
and child!”
The new President has made it obvious that he wants mutants dead,
and he wants them dead now. Project Trinity is promoted the
government’s latest project to create the ultimate weapon to
eliminate the mutant threat once and for all – a mutant super soldier
to be brainwashed to kill his own kind. Chosen from the masses
because of his untapped skills that could make him the most powerful
mutant known to man, first things first – he must be captured, and
the government must send one of their own, an unsuspecting victim
herself, to lure him out.
”Damn it, you can’t die on me! Wake up, please, just wake up… You
can’t leave me alone!”
For the mutants who themselves are innocent victims, there is
nothing much left besides hope and instinct. For those in hiding, it is
just a waiting game as the walls close in around them. For those who
choose to fight back, every move they make can be their last.
Meanwhile, humans have been beaten into fear by their government,
all of it caused by one vengeful man who chose to pick one scapegoat
from the masses after the death of his family. And now this fear is
spreading.
”These are the new days of infamy. This fugitive generation, they
will not get away with their crimes. Together, the world will win and
humanity will prevail once and for all. Let us remember our dead
and now focus our eyes on a future free of the mutant threat. May
God have mercy on us all.”
THIS IS THE FUGITIVE GENERATION.
THESE ARE THE DAYS OF INFAMY.
The Fugitive Generation is an AU X-Men RPG, rated R for
violence and some adult themes. We are rated intermediate to
advanced and are looking for people who want to explore something
that the RPG world has not seen from an X-Men RPG before. We take
no prisoners and we have no mercy. We’re ready to blow this world to
pieces.
NO KNOWLEDGE OF X-MEN NEEDED!
[ Home - Plot - Canon List - Board Canon List - Rules - Application ]
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| The Kuiper belt is a cold, cold place.
So far out on the edge of the solar system that the sun itself looks like just another star, no measurable amount of heat warms the surface of the tiny asteroid Icelus, or its much larger sibling Morpheus. The two ancient conglomerations of ice and rock exist in a world of perpetual night. The sun's gravity is just barely strong enough at this distance to keep the two asteroids from drifting off into deep space. It is a dark, cold, and most of all, lonely existence. Or at least, it was. How you arrived on Icelus, you can't say for sure. But it appears as though this frozen rock was waiting for your arrival. There are others here now as well, equally lost and confused. Who brought all of you here? What purpose did they have in mind? How do you get home? The questions are troubling, but a quick exploration of your new surroundings reveals a more immediate concern. Unless you learn to work with your fellow abductees, and quickly, not one of you will survive. You have your work cut out for you. We will be officially opening for play on February 1st. Please watch this space for updates. |
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| Aphelion RPG | Aphelion OOC | Aphelion Mod | |
| Rules and Guidelines | Reserve a Character | Taken Characters | Applications |
| Log info | New character setup | Hiatus post | Drop post | Character wish list | |
| Asteroid fact sheet | Local sky | Colony exterior | Colony interior | Colony maps | |
| Character lodging | Player contact info | Mod inbox |
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