
After having gone missing for decades, the phantom thief Kaito Kid is back and his heists have become more spectacular than ever! Of course, that’s all in civilians minds. The police force has found the phantom thief to be troublesome, as no one can catch him and he seems to enjoy making a mockery out of them! It also doesn’t help that this seems to be a favorite topic in the media, save for the high school detectives that have been aiding the police lately.
Kudo Shinichi is said to be the modern day Sherlock Holmes, and solving cases has become his lifestyle choice. He’s even being called the “pride of the police force” and Inspector Megure seems to enjoy it when he’s out there solving cases. But when Shinichi visits Tropical Land while on a date with his childhood sweetheart, Mouri Ran, he finds himself involved in a blackmailing case shortly after a murder was committed. The case, involving the malicious Black Organization was completed as before Shinichi could do anything, he was discovered by the mobsters that go under the codenames of Gin and Vodka. He’s force-fed an experimental poison called the APTX-4869, and he becomes unconscious! When he wakes up, he finds himself to no longer be in the body of a high school student, but in the body of an elementary school student!
He’s forced to live with Mouri Ran and her father, Mouri Kogoro, an incompetent detective, under the pseudonym of Edogawa Conan. Thanks to his help though, Ran’s father has become a renowned detective, and with each case solved its one step closer to the organization that shrunk his body! Not to mention, under this pseudonym he seems to find himself battling against Kaito Kid and solving his own cases alongside the Detective Boys group.
With Kaito Kid and the Black Organization secretly lurking in the shadows, Japan is no longer safe. Kaito Kid may not be a threat or intend on harming civilians, but the Black Organization certainly does intend to. Their organization is global, and barely anyone knows about them! Well, save for the FBI and CIA. They’re aiming to infiltrate and destroy the organization from the inside, but it sure doesn’t help that civilians and the Japanese police are unaware that this is all happening. Not to mention, with them as a threat now, there might come a time where YOU might find yourself dead the next day.
It’s simple, really. Live your life as you normally would, and make sure that you remain cautious of those dressed in black with coldblooded personalities. But the number one rule here? Don’t dial the number that resembles Nanatsu no Ko on your phone. It might lead to the end of you!
From murder cases to everyday living, MYSTERIOUS is a play-by-post intermediate to advance Detective Conan and Magic Kaito RPG where no knowledge is required to participate. We accept canons and originals, and we use the basic storyline of both series as our storyline and we are completely character and player driven. Plots, murders and events are created by our members, and there’s room for characters of any age, occupation, nationality and allegiance here. Celebrities are used as our face claims instead of animated, but they are not mandatory. We do however; require a minimum word count of 250 words per post. We’re also self-hosted, using MyBB (an almost exact equivalent to Invisionfree) as our forum provider and we have an informative website to host our game information. But in a game that revolves around Sherlock Holmes styled murder cases, do you think you can survive?

After riding home on the dirigible from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connell’s were capable of settling down back at their large mansion in London. Young Alex O’Connell returned to his studies, Evelyn decided to take on the Bembridge Scholar’s offer and became head curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. It seemed as though things were going smoothly for the O’Connell’s until one fateful evening when Ardeth Bey walked upon their doorstep. It was Rick who opened the door that evening, and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, which were capable of leading the world to its undoing, Rick knew his assumptions were right.
The legend told began back in Ancient Egypt, where Pharaoh Seti I requested two powerful amulets to be made by the Egyptian God, Set. It was not only to ensure his own protection, but his family’s as well. Set accepted Seti’s request and he required nothing in return. Upon the amulets completion, they were bestowed upon the pharaoh by a servant of Set. The first amulet to be presented was the Amulet of Khaldun, which took on the form of a necklace that represented the Ka symbol of life force. It had the power to grant immortality and invulnerability. The second amulet to be bestowed upon the pharaoh was the Amulet of Setesh, and it took on the form of a Was scepter. It had the powers of time travel. Seti I had accepted them, but as word was released that there were godly items in Egypt’s territory, armies formed throughout the known world in order to conquer the amulets. Little did Seti I know that this was all Set’s original intention. Upon decision due to the anarchy that it caused, Seti I decided to activate an ability of the Amulet of Setesh, and by placing both amulets beside one another, he granted the amulets ability to transport themselves into a timeframe of its choosing. They were soon transported to the Year of the Scorpion, 1933. With this ability activated, the Amulet of Setesh was capable of traveling throughout the world, but it was incapable of returning to the same location a second time unless it was its country of origin.
Another tale was told as Ardeth revealed more information on Imhotep’s priests. Although they were mummified alive, their descendants were still living today as an enemy Bedouin clan known as the Djed. Unknowingly to the Medjai however, the chieftain of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. Recalling little information about his past life, the reincarnated pharaoh had been leading the Djed through Hamunaptra’s grounds in order to retrieve the Amulet of Khaldun. They successfully completed this mission. Using a copy of the Book of the Dead, Seti I sought a second mission, and that was the resurrection of Imhotep and Anck-su-namun. With the Book of the Dead in hand, he completed this task successfully as well. He presented the Amulet of Khaldun to Anck-su-namun in order for her to not be harmed due to her mummified form. But unknowingly to the pharaoh, an elder of the Djed had spoken covertly with the two resurrected mummies, and advised them to ask as his once faithful courtiers as he was unaware of their treason.
As this phenomenon occurred, the O’Connell’s had no knowledge that the Amulet of Khaldun was obtained by the Djed; furthermore, they left London soon after. With the O’Connell’s now on the move and the Djed now after the Amulet of Setesh, this journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, as well as the fate of the world!
WHAT WE OFFER:


The Thomas S. Hallenboch Tenement is packed with oddballs. No one really knows for sure what everyone’s doing behind those doors, but it’s safe to say that it’d probably be a bad idea to barge in. The ventilation system is busted, the wallpaper is peeling and way out of style, and on top of that, there are strange noises during the night. But it’s the cheapest place to live in Madswit, so they say. Not to mention utility fees are taken care of. But darn it, there’s some weirdos around here…What sort of weirdos? Well it’s probably best to find that out for yourself.
♠
Années Folles is a Multi-Fandom board, set in a city somewhere in North America, in a year somewhere between 1920 and 1928. Play virtually any human or humanesque character here, canon or original, and see how they fare living side by side in an apartment complex!
A long time ago, the ancient gods decided to remedy an overcrowded Earth. They picked a new galaxy, one with plenty of room for all, and planets specialized for each being under their rule. Everyone had plenty of room to go about their businesses for thousands of years, blissfully unaware of the others on their planets.
Except for the Humans.
Always changing, evolving, learning new things, the Human population evolved much like their counterparts left on Earth. In a mere couple thousand years, they had covered almost their entire planet in cities, which soon merged into one planet-wide city. Their technologies could only sustain their needs for so long, and soon they had discovered their way into space flight, set on finding new planets to sustain their resources.
It was then that they realized they were not alone in the galaxy, and each planet they encountered had more new and exciting other sentient beings they thought had only existed in myth. Many of the beings welcomed them to their planets, trading resources and technologies, happy for brand new commerce, while others were not as receptive to the Humans arrivals on their planets. Some disdained them, and others hungered for their blood. The humans themselves had mixed reactions, as they often do. Sects of anti-Non-Humans rose up as other species began arriving on the Human home world. Others sought to use them to gain access to taking over their planets for themselves. While others embraced many of the new creatures, eager to learn from them, eager to make lasting friends.
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Humans, Elves, Vampires, Werecreatures, Centaurs, Fauns,
Merpeople, Winged People, Dwarves, and Goblins...
You have now entered a universe of discovery, commerce, and unities, but also fear, unrest, and hate.
Who will you become?
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We are a large universe open for many possibilities! Inspired by many varied fandoms such as Lord of the Rings, Firefly, and Ancient Greek Mythology! We are needing lots of people to help flesh out the worlds laid out for them. Come join the adventuring!
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Vampires:
The Cullens got lucky, that's all there was to it. It wasn't set in stone that the Volturi Coven would leave them at peace, and Alice Cullen fears that the day in the clearing wasn't the last they would hear of the Volturi. For months, most of the Cullens lived in peace, Alice on the other hand, her thoughts were always on the Volturi, trying to see ahead of time if they decided to pay her family another visit. Things were finally beginning to settle down, and Alice finally took a break. She didn't see any harm coming to Forks, WA any time soon. She did her best to enjoy the time with their family. They decided to stay in Forks, so that Bella could be close to her father, and Charlie could watch Renesmee grow up. Only time will tell what lies ahead for the Cullen clan and their allies.
Meanwhile, in Volterra, Italy, Aro and his fellow leaders were trying their best to plan out a visit to their favorite vampires. All the while, trying not to make a definate decision about it, for he knew of the little pixie vampire's fortune telling ability. They had to find an insider, one that could spy on the Cullens for them. They also had to get those wolves on their side. Caius would just have to get over his little problem with the mutts, for Aro knew if they were on his side, the Cullens wouldn't have a choice but to join them, or die.
Werewolves:
Even though it had been several months, the La Push pack still kept on guard. There was no reason as of now for them to worry, but with Jacob's imprint on Renesmee, Jacob made it a point for them to still keep patrol around the Cullens' residence. Meanwhile, they had their paws full with the newest and youngest wolves, those that had only recently changed after having so many vampires in the area. Not to mention a rogue wolf who joined their ranks. Cailean instantly took to Nina, and now with a little one on the way, it just gives the pack something more to guard. Unbeknownst to them, they have the eyes of the Volturi after them, who will join with their enemies and who will remain loyal to their pack, and their new friends? Unbeknownst to the other humans of both Forks and La Push, this could cause them to be in more danger than any of them had ever imagined could be possible. Will they survive it?
Humans:
Volvo Chaser RPG is a RolePlaying Group based on the Twilight Saga. You can have multiple story lines, as long as it's reasonable to Stephenie's visions. Plus, you will be going by the mass group story line. This RPG will be taking place about a year after Breaking Dawn. [Renesmee will be young, not an adult]. The roles are saved for those Mature, Paragraph/Novella roleplayers. Roles are now open to the public. Once the main characters of the books are filled, then Original Characters will be opened. If you want to be one of the mains for this group, please see the blogs for Roles open, Rules and Guidelines, as well as Auditioning information. Please spread the word about this group. If you need any help, or have any questions, feel free to contact Alice on
at SkreemUrx3out

Upon the verdant plains of ireland there stands a great castle, wherein is held a secret art. Magic.
The very walls are alive with it, the air is thick with it. For within the castle there is a great and noble quest, set down long ago by the great founders of the school, Ward Lucis and Ranalt Atrum. A quest to teach the young magical minds of all lands all that can be taught in the ways of magic. It is a shelter for young witches and wizards, where they may acquire the vast knowledge of their kind.
An adventure in the year 2045, take a step into the shoes of a student in these troubled times. It has been long since the fall of Harry Potter and the Dark Lord, but a new evil seemes to be stirring in the shadows, and an unease is falling over all in the wizarding world.
Join your fellow students in a year of adventure, learning, friendship, and wonders yet to be found.
(The Site opened July 28 2009 all are wanted.)
There are 280 Canons to choose from, 5 students to each year, house and gender.
