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The essence of our stories has always existed. In the world nearest to ours, there is a population of people, growing yet eternal and immortal, who spring from us - from our imaginations, from the seed of creativity that is the new existence of a definitive fictional character. You won't find replicas there, for the movement between planes is a changing thing, and you'll need to delve deep for the essence of our originals in Musings. In Seattle, a one-way portal between planes has allowed these beings to filter into societies all over earth, where they live mortal lives and find fulfillment in the power this world offers - however short the time to enjoy it. Rumors in Musings abound, telling of generations making lives here... and the exodus has begun. Equipped with supernatural abilities that do not exist in our world, the Creations (as they call themselves) find new challenges here. Among the immigrants there are those who wish to use their abilities for power and control of others; those who wish to defend the race they have joined, powerless though humans are; and those who would prefer to live their own lives in this new promised land. |
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MODS | MAIN | LOGS | OOC | FAQ | SUGGESTED | TAKEN/HOLDS | WANTED |
Feel the Magic Since the beginning of time the creatures of magic have been awed, wanted, and hunted down. Religions fade and fall. Fears grow and abate. The beings of this world change, grow, and they adapt. Lost in the world grander than its dreams, a small town beckons you. Its name is Crystal Falls, nestled in the middle of one of the largest lakes of the south. The only way in is through boat or flight. There are others here like you. They live normal lives, adapting their ways as you have had to do to survive with your freedom. You wonder how many of them know. You wonder just how long you all have until the fear grows, questions go unanswered, and the hunts begin. You wonder if the humans will be able to stay, as some wish to keep the island for the mythical creatures only. For now, this town is safe, a haven for the mystical creatures of lore. They welcome you with open arms. Most are friendly like no other place in the world. More are coming, drawn to the power already here in this enchanted land, and by the powers of the ones long settled here. The promise of protection, friendship, family, normalcy, whatever it is you want out of your life is here and now. How long will it last? Who can you trust? Welcome to Mystic Realm. |

| CABIN ELEVEN | ||
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Ever feel like the world's just got you down? That it's bigger than you really think? That there really might be blood-thirsty monsters on your tail? That those teachers just don't understand that you can ace a mythology test but still fail English? Well, kid, you're in the right place. Welcome to Cabin Eleven, a 'dressing room' style RP for Percy Jackson & the Olympians. Named after the infamously welcoming summer habitat of Hermes' half-blood offspring, the community is intended for those who don't want to have to deal with the stress of activity checks, taken-character lists, or application processes (though we're not stopping you). Here at Camp Half-Blood we don't sort you with any silly singing hat, you sort yourselves (because lets face it--your parents might not be up to it). We accept both book and film canons, the various greek deities, and canon!original characters. Feel free to use the community as a springboard for new characters, or even a crack-filled free-for-all. We're pretty chill here. Just please keep in mind that not only are some characters going to be pulled in from other games, but that we may have several mirrors--which is most of the fun of it! Also, while we're pretty accepting here in Cabin Eleven of all sorts of various shenanigans, keep all that lovey-dovey stuff in Cabin Ten. They're better at dealing with the mess of broken hearts. CAMP ORIENTATION:
| GUIDELINES ? CABIN ELEVEN ? CABIN TEN ? OOC COMMUNITY | |
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After traveling back home from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connells finally settled back down in London. Young Alex O’Connell returned to his studies, Evelyn took the Bembridge Scholars offer and became the Head Curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. Although peace was thought to have returned after the hardships they faced, it came to a shattering end when Ardeth Bey walked upon the O’Connell manors doorstep a year later. It was Rick who had opened the door that evening and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, two powerful amulets that were capable of leading the world to its undoing, Rick knew his assumptions were right. The legend told began back in Ancient Egypt when Pharaoh Seti I requested a powerful amulet to be made by the Egyptian Goddess Hathor. It was not only to ensure his protection but his family’s as well. Hathor accepted Pharaoh Seti’s request and offered the Amulet of Khaldun, a ka necklace that had the powers of immortality and invulnerability. Pharaoh Seti accepted Hathor’s offering and wore the necklace at all times. The Egyptian God Set witnessed this transaction take place and decided to offer an amulet of his own. He created the Amulet of Setesh, a Was scepter that had the powers of time travel. After the amulets completion Set had sent a servant in order to present it to the pharaoh. The pharaoh accepted Set’s offering after the servant told him he required nothing in return. As word spread overtime about two powerful amulets that were within Egypt’s territory, armies formed throughout the known world and they traveled to Egypt in order to capture them. The pharaoh did not know that this was Set’s original intention and upon decision due to the anarchy that it caused, he activated an ability of the Amulet of Setesh. When both amulets were placed beside one another they transported themselves to the year 1934, approximately one year after the defeat of Mathayus the Scorpion King. Another tale was told as Ardeth revealed more information on Imhotep’s priests. He said that while they were mummified along with their master their descendants were still living today as an enemy Bedouin clan known as the Djed. Both clans were made unaware that the sheikh of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. As he recalled little information of his past life at the time, the sheikh successfully located the Amulet of Khaldun at Hamunaptra and retrieved the Book of the Dead in order to resurrect Imhotep and Anck-su-namun. The Egyptian God Set had transported their corpses to their original resting place along with the Book of the Dead and Amun-Ra. When they were resurrected successfully, the sheikh handed Anck-su-namun the Amulet of Khaldun so that she could not be harmed and to aid her in her return to her human state. Unknowingly to the sheikh at the time, an elder of the Djed was capable of deciphering the sheikh’s strange visions of ancient times and spoke secretly with Imhotep and Anck-su-namun. He told them that the sheikh was the reincarnation of Pharaoh Seti I and that he was currently unaware of their treason. He then advised them to act as his once faithful courtiers. As this phenomenon occurred the O’Connells were unaware that the Amulet of Khaldun was obtained by the Djed and that Imhotep and Anck-su-namun were resurrected. Furthermore, they had left for London soon after. With the O’Connells now on the move and the Djed now after the Amulet of Setesh, the journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, along with the fate of the world! |
| ABOUT US |
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Evil Eyes: The Mummy is a player driven post The Mummy (1999) and The Mummy Returns (2001) Role Playing Game. As a globetrotting, survival horror game we celebrate the convergence of cultures and religions in a unique historical 1930s setting. Rated Mature Adult, you as a player get to decide our current game location based upon group vote and discussion; thus, we are never in one location for a long period of time. We encourage unique character histories and occupations here, as well as researching the time period. Have an idea in mind that took place in the 1930s? Don’t be afraid to try it out because we might allow it! So now the question is: do you think you can survive? Rick O'Connell (Desperately Wanted!) Alex O'Connell Izzy Buttons |
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?THE MYTHOLOGY DRESSING ROOM? ? do not remove tags from merchandise ? |
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Welcome to The Mythology Dressing Room! This community is intended for people who would like to roleplay characters from popular (and not so popular) mythologies for fun. This is not a structured RP, so there are no applications required. Furthermore, this dressing room is not only for gods/goddesses/spirits in mythologies, but also for any creatures, mortals, etc. Feel free to use this dressing room as a means of testing out characters, creating new ones or simply as another place to play your in-game characters. Please remember that some people use characters from other roleplays here, so if you'd like to interact with anyone outside of the dressing room, run it by them, first! |
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? LINKS ? ? the rules ? the comm ? the tags ? |

There is an apartment building in New York called 'Bellum Letale.' Most people ignore its auspicious name, though they would be advised to pay more attention to its meaning.
It is a strange building. It seems to be somehow bigger inside than out, with narrow passageways, intimidating doorways, and lovely corners that disappear and reappear at random. And its occupants are just as strange--from all over the world, from all walks of life, all of their lives have nudged them toward this building as if they were always meant to live there.
This is, of course, because they were. Every man, woman and child in the building is a reincarnated fable, the stories told to human children for hundreds, sometimes thousands of years. Once very real, the fables began to fade as science and reason dispelled the probability of their existence. They have all been reborn in human forms, though their essence remains, waiting to be awakened at the right time, in the right place.
Now is the time--Bellum Letale is the place. As their lives connect and weave together, as they follow their petty desires and chase love, they are, all of them, on the brink of disaster. Not just for them, but for the world at large. This world of science is in need of fables once more, even if the fables themselves do not yet know how much.
Bellum Letale--Lethal War. A premade fairy tale and fable community. Now taking holds and applications. We are set to open within the next two weeks or when we recieve five applications. Looking for Looking for Morrigan, Jack of Tales, Sweeney Todd, characters from the Peter Pan crew, Dracula, The White Snake, The Witch of the West, or anyone else, really.
A long time ago, the ancient gods decided to remedy an overcrowded Earth. They picked a new galaxy, one with plenty of room for all, and planets specialized for each being under their rule. Everyone had plenty of room to go about their businesses for thousands of years, blissfully unaware of the others on their planets.
Except for the Humans.
Always changing, evolving, learning new things, the Human population evolved much like their counterparts left on Earth. In a mere couple thousand years, they had covered almost their entire planet in cities, which soon merged into one planet-wide city. Their technologies could only sustain their needs for so long, and soon they had discovered their way into space flight, set on finding new planets to sustain their resources.
It was then that they realized they were not alone in the galaxy, and each planet they encountered had more new and exciting other sentient beings they thought had only existed in myth. Many of the beings welcomed them to their planets, trading resources and technologies, happy for brand new commerce, while others were not as receptive to the Humans arrivals on their planets. Some disdained them, and others hungered for their blood. The humans themselves had mixed reactions, as they often do. Sects of anti-Non-Humans rose up as other species began arriving on the Human home world. Others sought to use them to gain access to taking over their planets for themselves. While others embraced many of the new creatures, eager to learn from them, eager to make lasting friends.
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Humans, Elves, Vampires, Werecreatures, Centaurs, Fauns,
Merpeople, Winged People, Dwarves, and Goblins...
You have now entered a universe of discovery, commerce, and unities, but also fear, unrest, and hate.
Who will you become?
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We are a large universe open for many possibilities! Inspired by many varied fandoms such as Lord of the Rings, Firefly, and Ancient Greek Mythology! We are needing lots of people to help flesh out the worlds laid out for them. Come join the adventuring!
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Originally founded in the 1940’s to combat occult threats uncovered in operation’s against Nazi Germany during World War two. The BPRD played a key roll in the total collapse and failure of the Nazi party. Today, it is a unquestionable unparalleled elite security system professionally dedicated to preserving all that is free and good in humanity from evil.
Join the BPRD today!
The Core Realms is a modern/medievil fantasy roleplay site that has been running for a little over four years. We've recently changed websites to InvisionFree and we are still getting into the swing of things.
The site is based around a large characterbase, each one having their own special story to tell.
It's really hard to explain completely, so just come and check out the site!
http://s3.invisionfree.com/The_Core_Realms/index.php
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Located in the western part of the state, this mid-sized town has mostly failed to live up to its grandiose name. It's big enough that no one knows everyone else, small enough that a new face is noticeable. The leaves are lovely in the fall, tourists stop through with reasonable regularity, and nothing much ever changes. Or didn't. Some of the townspeople have dreams. Recurring dreams about blood, and horses, and steel. About silken gowns, and hawking, and high spires. About loyalties and rivalries long faded into legend. Most of them have shrugged the dreams off. They're only dreams. But things are beginning to change after all. Britannia, NY is a brand-new Arthurian game set in the present day. Arthur has returned, but so has his sister-enemy, Morgan. Characters will have to come to grips with past life memories, choose a side, forge alliances -- and hope to prevail. Check out the mod journal for more information, or use these links:
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