Feel the Magic Since the beginning of time the creatures of magic have been awed, wanted, and hunted down. Religions fade and fall. Fears grow and abate. The beings of this world change, grow, and they adapt. Lost in the world grander than its dreams, a small town beckons you. Its name is Crystal Falls, nestled in the middle of one of the largest lakes of the south. The only way in is through boat or flight. There are others here like you. They live normal lives, adapting their ways as you have had to do to survive with your freedom. You wonder how many of them know. You wonder just how long you all have until the fear grows, questions go unanswered, and the hunts begin. You wonder if the humans will be able to stay, as some wish to keep the island for the mythical creatures only. For now, this town is safe, a haven for the mystical creatures of lore. They welcome you with open arms. Most are friendly like no other place in the world. More are coming, drawn to the power already here in this enchanted land, and by the powers of the ones long settled here. The promise of protection, friendship, family, normalcy, whatever it is you want out of your life is here and now. How long will it last? Who can you trust? Welcome to Mystic Realm. |

| CABIN ELEVEN | ||
| Το Χόβερκράφτ μου είναι γεμάτο χέλια | ||
Ever feel like the world's just got you down? That it's bigger than you really think? That there really might be blood-thirsty monsters on your tail? That those teachers just don't understand that you can ace a mythology test but still fail English? Well, kid, you're in the right place. Welcome to Cabin Eleven, a 'dressing room' style RP for Percy Jackson & the Olympians. Named after the infamously welcoming summer habitat of Hermes' half-blood offspring, the community is intended for those who don't want to have to deal with the stress of activity checks, taken-character lists, or application processes (though we're not stopping you). Here at Camp Half-Blood we don't sort you with any silly singing hat, you sort yourselves (because lets face it--your parents might not be up to it). We accept both book and film canons, the various greek deities, and canon!original characters. Feel free to use the community as a springboard for new characters, or even a crack-filled free-for-all. We're pretty chill here. Just please keep in mind that not only are some characters going to be pulled in from other games, but that we may have several mirrors--which is most of the fun of it! Also, while we're pretty accepting here in Cabin Eleven of all sorts of various shenanigans, keep all that lovey-dovey stuff in Cabin Ten. They're better at dealing with the mess of broken hearts. CAMP ORIENTATION:
| GUIDELINES ♆ CABIN ELEVEN ♆ CABIN TEN ♆ OOC COMMUNITY | |

After riding home on the dirigible from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connell’s were capable of settling down back at their large mansion in London. Young Alex O’Connell returned to his studies, Evelyn decided to take on the Bembridge Scholar’s offer and became head curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. It seemed as though things were going smoothly for the O’Connell’s until one fateful evening when Ardeth Bey walked upon their doorstep. It was Rick who opened the door that evening, and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, which were capable of leading the world to its undoing, Rick knew his assumptions were right.
The legend told began back in Ancient Egypt, where Pharaoh Seti I requested two powerful amulets to be made by the Egyptian God, Set. It was not only to ensure his own protection, but his family’s as well. Set accepted Seti’s request and he required nothing in return. Upon the amulets completion, they were bestowed upon the pharaoh by a servant of Set. The first amulet to be presented was the Amulet of Khaldun, which took on the form of a necklace that represented the Ka symbol of life force. It had the power to grant immortality and invulnerability. The second amulet to be bestowed upon the pharaoh was the Amulet of Setesh, and it took on the form of a Was scepter. It had the powers of time travel. Seti I had accepted them, but as word was released that there were godly items in Egypt’s territory, armies formed throughout the known world in order to conquer the amulets. Little did Seti I know that this was all Set’s original intention. Upon decision due to the anarchy that it caused, Seti I decided to activate an ability of the Amulet of Setesh, and by placing both amulets beside one another, he granted the amulets ability to transport themselves into a timeframe of its choosing. They were soon transported to the Year of the Scorpion, 1933. With this ability activated, the Amulet of Setesh was capable of traveling throughout the world, but it was incapable of returning to the same location a second time unless it was its country of origin.
Another tale was told as Ardeth revealed more information on Imhotep’s priests. Although they were mummified alive, their descendants were still living today as an enemy Bedouin clan known as the Djed. Unknowingly to the Medjai however, the chieftain of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. Recalling little information about his past life, the reincarnated pharaoh had been leading the Djed through Hamunaptra’s grounds in order to retrieve the Amulet of Khaldun. They successfully completed this mission. Using a copy of the Book of the Dead, Seti I sought a second mission, and that was the resurrection of Imhotep and Anck-su-namun. With the Book of the Dead in hand, he completed this task successfully as well. He presented the Amulet of Khaldun to Anck-su-namun in order for her to not be harmed due to her mummified form. But unknowingly to the pharaoh, an elder of the Djed had spoken covertly with the two resurrected mummies, and advised them to ask as his once faithful courtiers as he was unaware of their treason.
As this phenomenon occurred, the O’Connell’s had no knowledge that the Amulet of Khaldun was obtained by the Djed; furthermore, they left London soon after. With the O’Connell’s now on the move and the Djed now after the Amulet of Setesh, this journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, as well as the fate of the world!
WHAT WE OFFER:
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♔THE MYTHOLOGY DRESSING ROOM♔ 『 do not remove tags from merchandise 』 |
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Welcome to The Mythology Dressing Room! This community is intended for people who would like to roleplay characters from popular (and not so popular) mythologies for fun. This is not a structured RP, so there are no applications required. Furthermore, this dressing room is not only for gods/goddesses/spirits in mythologies, but also for any creatures, mortals, etc. Feel free to use this dressing room as a means of testing out characters, creating new ones or simply as another place to play your in-game characters. Please remember that some people use characters from other roleplays here, so if you'd like to interact with anyone outside of the dressing room, run it by them, first! |
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♔ LINKS ♔ 『 the rules ♔ the comm ♔ the tags 』 |

GABRIEL, well he was a tricky bastard, and playing with the WINCHESTERS was his favorite past time. He would send out his pranks, and just sit back and enjoy the show...the show? Why, that sounded like a great idea! GABRIEL loved to mess around with the boys, and decided to make the stars of their boring world. With a twist here, and a push of the knob there, and..ACTION!
Everyone, welcome to TV LAND!
Nothing is as it seems in TV LAND! Darkness and Light battle even more, and don't care how many humans see them. Hey, it's just a show right? Everybody must stay in character! And the Trickster did mean everybody. Sam had to take on his role as LUCIFER, and Dean had to portray his role as MICHAEL. Not to worry boys, every leading man has a leading lady at his side!
HOME * CANONS * APPLICATION * ADVERTISE


There is an apartment building in New York called 'Bellum Letale.' Most people ignore its auspicious name, though they would be advised to pay more attention to its meaning.
It is a strange building. It seems to be somehow bigger inside than out, with narrow passageways, intimidating doorways, and lovely corners that disappear and reappear at random. And its occupants are just as strange--from all over the world, from all walks of life, all of their lives have nudged them toward this building as if they were always meant to live there.
This is, of course, because they were. Every man, woman and child in the building is a reincarnated fable, the stories told to human children for hundreds, sometimes thousands of years. Once very real, the fables began to fade as science and reason dispelled the probability of their existence. They have all been reborn in human forms, though their essence remains, waiting to be awakened at the right time, in the right place.
Now is the time--Bellum Letale is the place. As their lives connect and weave together, as they follow their petty desires and chase love, they are, all of them, on the brink of disaster. Not just for them, but for the world at large. This world of science is in need of fables once more, even if the fables themselves do not yet know how much.
Bellum Letale--Lethal War. A premade fairy tale and fable community. Now taking holds and applications. We are set to open within the next two weeks or when we recieve five applications. Looking for Looking for Morrigan, Jack of Tales, Sweeney Todd, characters from the Peter Pan crew, Dracula, The White Snake, The Witch of the West, or anyone else, really.

WANTED DEAD OR ALIVE.
i'm a cowboy, on a steel horse I ride.....
The Winchester boys, always make big impressions. But this last impression they made, might have been one that ought to have avoided. After renting a house while doing a job that didn't seem to be moving as quickly as they might have hopped, Sam and Dean begin to realize that their next door neighbors are quite odd.
Never go out before the sun sets, they always seemed to have strange friends over and their taste in decor stops at wooden coffins. While not wanting to jump to conclusions, seeing as the these people aren't anything like the vampire's the boys have faced before, Sam can't let go of the fact that he's one hundred percent positive that they're exactly what they think they are. And despite Dean's warning, Sam begins poking his nose into places it shouldn't be. Long story short, their neighbors are vampires and aren't too keen on having their motives brought to light. Together they launch a full scale war on the Winchester's, drawing familiar faces back into the boy's lives. While they managed to torch the nest, killing all involved, nothing will ever bee the same.
Especially when family's on the line. The unthinkable happens and the sister of the nest leader, the boy shad torched is in town. And more intent on making Sam and his brother pay for their actions. Pay for all eternity. With Sam now turning, demons, angels, werewolves, vampires, spirits and witches the Winchester's are in over their heads. And of course Old Yellow Eyes is back and up to causing more trouble with the Winchester's boys. And then Jo is still here and her relationship with Sam has become more complicated and physical, causing issues with Dean. What will happen? Who will win the war? Will Dean and Sam be able to deal with everything?
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We're a no app - no word count site wanting to give a fun and interactive place for people to come and play with us. Set in an AU season 1 setting, we're kinda of meshing everyone around creating our own version of supernatural. We've got it all, vampires, shifters, witches and demons. Just alittle bit of everything. We also won't turn anyone away. You like slash? Come right in. Into shipping Odd pairings? Fear not, we'd love to have you. Love Wincest a little too much? We defiently want you!
At the moment, we've got a ban on original characters (cause we've been overrun by them and our canons feel lonely) but keep your eyes peeled. I'm sure it won't last long.
The Thomas S. Hallenboch Tenement is packed with oddballs. No one really knows for sure what everyone’s doing behind those doors, but it’s safe to say that it’d probably be a bad idea to barge in. The ventilation system is busted, the wallpaper is peeling and way out of style, and on top of that, there are strange noises during the night. But it’s the cheapest place to live in Madswit, so they say. Not to mention utility fees are taken care of. But darn it, there’s some weirdos around here…What sort of weirdos? Well it’s probably best to find that out for yourself.
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Années Folles is a Multi-Fandom board, set in a city somewhere in North America, in a year somewhere between 1920 and 1928. Play virtually any human or humanesque character here, canon or original, and see how they fare living side by side in an apartment complex!
A long time ago, the ancient gods decided to remedy an overcrowded Earth. They picked a new galaxy, one with plenty of room for all, and planets specialized for each being under their rule. Everyone had plenty of room to go about their businesses for thousands of years, blissfully unaware of the others on their planets.
Except for the Humans.
Always changing, evolving, learning new things, the Human population evolved much like their counterparts left on Earth. In a mere couple thousand years, they had covered almost their entire planet in cities, which soon merged into one planet-wide city. Their technologies could only sustain their needs for so long, and soon they had discovered their way into space flight, set on finding new planets to sustain their resources.
It was then that they realized they were not alone in the galaxy, and each planet they encountered had more new and exciting other sentient beings they thought had only existed in myth. Many of the beings welcomed them to their planets, trading resources and technologies, happy for brand new commerce, while others were not as receptive to the Humans arrivals on their planets. Some disdained them, and others hungered for their blood. The humans themselves had mixed reactions, as they often do. Sects of anti-Non-Humans rose up as other species began arriving on the Human home world. Others sought to use them to gain access to taking over their planets for themselves. While others embraced many of the new creatures, eager to learn from them, eager to make lasting friends.
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Humans, Elves, Vampires, Werecreatures, Centaurs, Fauns,
Merpeople, Winged People, Dwarves, and Goblins...
You have now entered a universe of discovery, commerce, and unities, but also fear, unrest, and hate.
Who will you become?
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We are a large universe open for many possibilities! Inspired by many varied fandoms such as Lord of the Rings, Firefly, and Ancient Greek Mythology! We are needing lots of people to help flesh out the worlds laid out for them. Come join the adventuring!
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