![]() |
|
The essence of our stories has always existed. In the world nearest to ours, there is a population of people, growing yet eternal and immortal, who spring from us - from our imaginations, from the seed of creativity that is the new existence of a definitive fictional character. You won't find replicas there, for the movement between planes is a changing thing, and you'll need to delve deep for the essence of our originals in Musings. In Seattle, a one-way portal between planes has allowed these beings to filter into societies all over earth, where they live mortal lives and find fulfillment in the power this world offers - however short the time to enjoy it. Rumors in Musings abound, telling of generations making lives here... and the exodus has begun. Equipped with supernatural abilities that do not exist in our world, the Creations (as they call themselves) find new challenges here. Among the immigrants there are those who wish to use their abilities for power and control of others; those who wish to defend the race they have joined, powerless though humans are; and those who would prefer to live their own lives in this new promised land. |
|
MODS | MAIN | LOGS | OOC | FAQ | SUGGESTED | TAKEN/HOLDS | WANTED |

The prophecy had been fulfilled, and Richard Cypher had defeated Darken Rahl. But that wasn’t the end of the story. When the Boxes of Orden were destroyed, a rift was opened between the underworld and the world of the living. Now Richard, along with Kahlan, Zedd, and the Mord-Sith Cara, must find the Stone of Tears to repair the rift. But when the Keeper brings Darken Rahl back to life, with all of his powers, to steal the Stone, Richard must defeat his old enemy all over again...
We are an AU Legend of the Seeker RPG, set in the middle of season 2. We're just getting started, so there are many canons still available, and plenty of opportunities for plots. We're especially looking for someone to play the following characters:
Kahlan Amnell
Sister Nicci
Renn (the Listener)
Jennsen Rahl
The Rules * The Plot * Application Form * Available Canons * Advertising and Affiliating
![]() |
||
|
The school of Lowood in the tiny town of Castalian Springs is an intensely private school hidden away near the West Coast. However, what appears to be simply a high-class boarding school is much more than that. There is something unusual about the students and staff of this school—each of them is the reincarnated soul of a long-dead author. There's more to the game than this, though; for some time literary apparitions have been appearing in the Springs, in the form of characters, places, and items straight from the original stories of these authors.
As the fictional world collides with the real world, the students of Lowood are required to divide their time between sorting out their relationship status, avoiding the teeth of Dracula, and finishing their homework assignments on time. This RPG is well-established and has a lively community of friendly players—and talented writers to boot. Play is most frequently done through IM, and the game has plenty of room for your own plot ideas and development with literary apparitions. Questions, if not answered by the links above, can be directed to castalianmods@gmail.com. |
||






A new prophecy, spoken by the Oracle that has everyone baffled; meanwhile, new half-bloods are popping up all over the world, being claimed and sent to Camp Half-Blood. Now, as Percy Jackson and his friends struggle to figure out what the prophecy means, as well as working to re-build Camp Half-Blood and Mount Olympus, and get the new demi-gods settled in at camp, a new evil is brewing that will test the fate of the world left over after Kronos’ defeat.
On top of that, Percy is still haunted by memories of the night that Kronos and his army were defeated. The most dominant of these memories is Luke Castellan’s self-sacrifice in order to save the world and send Kronos back to Tartarus. Because of that memory, Percy is having visions – coming to him in his dreams – of Luke returning to Camp in an attempt to make up for his betrayal. Now, Percy can’t help but wonder if his vision will come true.
Meanwhile, a new demi-god has been discovered wandering around New York, and is immediately brought to Camp. Nineteen-year old Damien Di Angelo was a runaway who spent 86 years trapped in the Lotus Hotel in Las Vegas and has only just discovered that he is a son of Hades. Upon his arrival at Camp, he meets his fellow demi-gods, including his brother Nico – a full blood brother he never knew about. As Damien struggles to grasp the new life he’s been thrust into, the question on everyone’s mind is whether or not he is involved with the prophecy.
Will Percy’s vision about Luke come true? Is Damien involved with the prophecy? And if so, what will happen when he’s faced with his destiny? And what will happen when he decides that he wants Annabeth for his own? One battle has been won, but another one waits; which side will you be on?


| CABIN ELEVEN | ||
| ?? ?????????? ??? ????? ?????? ????? | ||
Ever feel like the world's just got you down? That it's bigger than you really think? That there really might be blood-thirsty monsters on your tail? That those teachers just don't understand that you can ace a mythology test but still fail English? Well, kid, you're in the right place. Welcome to Cabin Eleven, a 'dressing room' style RP for Percy Jackson & the Olympians. Named after the infamously welcoming summer habitat of Hermes' half-blood offspring, the community is intended for those who don't want to have to deal with the stress of activity checks, taken-character lists, or application processes (though we're not stopping you). Here at Camp Half-Blood we don't sort you with any silly singing hat, you sort yourselves (because lets face it--your parents might not be up to it). We accept both book and film canons, the various greek deities, and canon!original characters. Feel free to use the community as a springboard for new characters, or even a crack-filled free-for-all. We're pretty chill here. Just please keep in mind that not only are some characters going to be pulled in from other games, but that we may have several mirrors--which is most of the fun of it! Also, while we're pretty accepting here in Cabin Eleven of all sorts of various shenanigans, keep all that lovey-dovey stuff in Cabin Ten. They're better at dealing with the mess of broken hearts. CAMP ORIENTATION:
| GUIDELINES ? CABIN ELEVEN ? CABIN TEN ? OOC COMMUNITY | |
considering a move to the bright and sunny australia?
we've magical schools covered;
That's for sure. Play a character of any age, attending one of our three amazing wizarding schools. Not interested in playing a character at Hogwart's age? That's cool! Younger children can attend St Andrew's Magical & Muggle Primary - or if you like to go older, study a wizarding degree at the Victoria Magical University. Students between 11 and 17 can attend Tallygarunga Academy of Magic - Australia's very own answer to Hogwarts. And if students aren't your style, we're accepting teachers and professors for all three. Never thought you'd teach Cruel & Unusual Geography? Think again!
we've got in-character fun covered;
From the streets of quiet Narragyambie, to the bustling city of Melbourne - we've got wizarding supplies coming out our ears. Wands, caudrons, robes and textbooks - as well as the usual fun activities, ice rinks and outdoor theatres! With such a wide range of forums and places to play, your character need never get bored again! All of our plots are member driven, so the only limitation is your own imagination when it comes to plotting. We've even got a few unusual IC features such as character twitter, gossip and an in-character shoutbox.
we've got awesome covered;
With a friendly OOC community and a roleplay that has been going strong since August 2006, we love to welcome in new members and help them become part of the game. There's no need to be Australian, or even an experienced roleplayer to join in - we're more than happy to teach you all you need to know. We've got everything, from beginners to advanced, all having fun and all just waiting for you to join! And when you can play a character of literally any age.. what's stopping you? It's Harry Potter -- our way, and it's only going to get even better from here.
Come and join the fun, and make your own way in the Australian wizarding world!
|| Forums || Site || The Handbook || Board Rules || Positions Available || Canons || Face Claim || Twitter || Facebook ||
|
?THE MYTHOLOGY DRESSING ROOM? ? do not remove tags from merchandise ? |
|
Welcome to The Mythology Dressing Room! This community is intended for people who would like to roleplay characters from popular (and not so popular) mythologies for fun. This is not a structured RP, so there are no applications required. Furthermore, this dressing room is not only for gods/goddesses/spirits in mythologies, but also for any creatures, mortals, etc. Feel free to use this dressing room as a means of testing out characters, creating new ones or simply as another place to play your in-game characters. Please remember that some people use characters from other roleplays here, so if you'd like to interact with anyone outside of the dressing room, run it by them, first! |
|
? LINKS ? ? the rules ? the comm ? the tags ? |
Absit Omen has been open
for one year!
Come join us!
Double, double toil and trouble;
Dark omens loom on the horizon. Some say they’re already here. Since May of 2008, the Wizarding World has suffered its fair share of hardships: two murders at the Battle of Hogwarts memorial, poison finding its way into the veins of important officials, and the most recent assassination of the Head of Magical Law Enforcement!
Fire burn, and cauldron bubble.
The blood purity group behind these latest terrorist acts is still growing, and the omens don’t just affect the wizarding world. At Hogwarts, too, the ambitious new Headmistress is eager to test out her new weapon, even if it means using her students as test subjects. A werewolf is discovered and expelled, bringing the werewolf rights debate to a boiling point. And a professor’s penchant for Ancient Egyptian artifacts could mean danger for them all.
Double, double toil and trouble
Will the Headmistress's weapon be successful, or will it be discovered before fruition? Will the student werewolf support group regain their reputation and put an end to the discrimination of werewolves, or will they unintentionally start a war? What will the future truly hold? No one knows. All they can do is keep their heads held high, eyes forward and a silent prayer on their lips: "Absit Omen: Let there be no evil here."
Something wicked this way comes...
|| Main Page || Plot || Rules || How to Join ||
New Features
SubAccounts! Switch accounts with a simple drop down menu.
Tagging! Organize threads by plot, date, open or closed, etc!
Out-of-Character games! This is a great time to renew old friendships and bring in new people.
Member Testimonies
After all, we're all like family here. Not the "oh geez, I'm dealing with them because it's Thanksgiving" type of family. The other, less dysfunctional TV-type families. - Marcus Annwyl
Help! I'm caught in a great big virtual hug! - Aberdeen Spencer
This site is very thought out, warm and inspiring. They show great support to characters and the individuals who play them. - Dadja Dennis
Site Stats/Information
| Post-DH set in 2008. Rated PG-13 for mild cursing, violence, implied sex. Intermediate to advanced forum RPG. Active admins and quick application turnover. Member/Character recognition. |
Average of 40 active members. 100+ active characters. Member-driven and created plots. Canons and Originals accepted! Positions open in both the school and Wizarding World. Thriving Hogwarts and Ministry. |
The Night World has two rules:
Never let the humans know we exist
Never fall in love with one.
These rules have kept a healthy separation from all things thought to be fantasy and the humans for centuries. Circle Daybreak seeks to change all that. They have created a university, right smack dab in the busiest city, and made those rules obsolete. At Terranox, you don't have to hide who you are. You don't have to pretend you're something you're not. The rules don't exist inside this institution, and everyone is free to make their own choices and love who they want. But it comes with a price.
The Dragons, thought to be asleep for thousands of years, have risen. They seek to enslave every other species, and don't seem too thrilled with these new age ideals. People have begun to go missing. People are showing up dead. And no one seems to know who's responsible.
Until now. A war is brewing, and you have to decide what side is right. What side you'd rather fight for. Otherwise, you might not live to see who wins.