Love to write? Want to RP in the SAMCRO universe? Join Revelator, brand new and ready to rock! Pick up your favourite Son today!
http://soarevelator.proboards.com/index.cgi
INFO X RULES X FAQ X APPLY X AVAILABLE & TAKEN X PLAYER DIRECTORY
Since the events of Batman: Arkham Asylum, warden Quincey Sharp has taken credit for Batman's successful quelling of Joker's uprising and used that momentum to win Gotham City's mayoral election. The first of his broad-sweeping plans is to proclaim Arkham Asylum and Blackgate prison unfit to house criminals. Sharps buys up a large swath of Gotham's slums and walls it off, stocking the perimeter with highly trained armed mercenaries from an outfit named Tyger. All prisoners are transported to this new facility dubbed Arkham City approximately one year after the events at the asylum. They are given only one rule under threat of death: do not try to escape. No other policing takes place inside, leaving a mix of two-bit criminals and super villains to eke out an existence in this lawless, ruthless ecosystem.
[Credit: Game Informer #209; Article - Diving into Darkness, Batman: Arkham City, by Bryan Vore]
Arkham City is only loosely based on the game of the same name. Seeing as the game isn't even out yet, that's a given. If you want to explore character development in a lawless society, then you're in the right place.
Arkham City...
Is chaos incarnate. There is no law here, no structure, no civility, no God. The inmates have free reign so long as they stay within the Arkham City walls.
Tyger Mercenaries
These ruthless men and women are here for one reason and one reason alone: To keep all hell from spilling out of Arkham and into the general public. They're armed, they're dangerous and they definitely shoot first. Fuck the questions.
Criminals
These are the poor, unlucky souls who really get the brunt of things. Whether you were holding up a grocery store so you could feed your family, or you were caught breaking parole, or you were dealing drugs --if you were locked up in Blackgate for it you're stuck with the crazies now. Good luck.
Villains & the Criminally Insane
The biggest reason Arkham City was formed. If you were transferred from Arkham Asylum, then you're in this category. These are the high rollers, the big bads, the people you don't want piss off. Nearly all of Batman's rogues gallery falls into this category. Oh, and hey! The mercenaries have a pool going on who'll successfully appoint them self mayor first. My money's on Two-Face.
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The essence of our stories has always existed. In the world nearest to ours, there is a population of people, growing yet eternal and immortal, who spring from us - from our imaginations, from the seed of creativity that is the new existence of a definitive fictional character. You won't find replicas there, for the movement between planes is a changing thing, and you'll need to delve deep for the essence of our originals in Musings. In Seattle, a one-way portal between planes has allowed these beings to filter into societies all over earth, where they live mortal lives and find fulfillment in the power this world offers - however short the time to enjoy it. Rumors in Musings abound, telling of generations making lives here... and the exodus has begun. Equipped with supernatural abilities that do not exist in our world, the Creations (as they call themselves) find new challenges here. Among the immigrants there are those who wish to use their abilities for power and control of others; those who wish to defend the race they have joined, powerless though humans are; and those who would prefer to live their own lives in this new promised land. |
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Do you like the Pokémon games? Like roleplaying? Then Pokémon Revolution is the place for you! At Pokémon Revolution, we offer a variety of all four regions, for you to embark on your own personalized journey; Kanto, Johto, Hoenn, and Sinnoh. Each region is unique from the others, displaying different kinds of exciting quests and events for you and your team of Pokémon to take on!
What is there to do in Pokémon Revolution, you ask? With the team of Pokémon you capture, you may take on all sorts of gyms, tournaments, “boss” battles, and even group campaigns. Yes, while most of the adventure roleplaying is done solo, there are plenty of chances to interact with other members. For instance, you may battle other members, trade with them, or utilize any of the free-roleplaying areas that allow your character to relax and hang out with others in the area.
There are also different ways you can play in Pokémon Revolution. Once you defeat a region’s Elite Four, you are given the choice of keeping your Pokémon to take on more challenging adventures in other regions, or you may decide to start all over in another region with a brand new starter Pokémon. Don’t worry though; your old Pokémon will be kept in safe keeping!
The main purpose of Pokémon Revolution is to give you an opportunity to roleplay out a Pokémon adventure much like you would play through a game, but at the same time have it be customized enough to personalize your journey to go wherever you want to go!
Come join us at http://pokerevo.dieuxdufoot.com/ and get started on your own adventure today!
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On January of 2009, hundred years prior to the storyline, there was a worldwide pulse that triggered a domino effect of destruction. A massive majority of the human population dropped dead almost instantly from the pulse, the rest left in a state of confusion and fear. Soon thereafter the dead rose again, now turned into a living nightmare — zombies. For two years what remained of the world tried to start over, with the assistance of what people believed was a beneficial organization. After two years of losing the battle against the zombies, however, the organization took drastic action.
On January 20, 2011, atomic bombs were dropped worldwide. It was a nuclear war, like the kind everyone had always feared about in those times, and things ended up just as bad as everyone had always imagined. The bombs were dropped in hopes that it would cease the movements of the undead, but it ended up doing exactly the opposite. It drove humanity itself onto the brink of extinction, and supercharged the infected turning them from undead superpowers to real monsters from the black abyss of nightmares. Needless to say, the organization was done for. A small group of society managed to open a tunnel way in Ireland, a system of tunnels they worked on for safety precautions that ended up being the salvation of the last bits of humanity. Word was sent out over scattered signals as best as could be done, and people were drawn to safety in the underground location. A new society was formed, and from that day onward humanity had officially begun its own rebirth. Condemnations is an original, PB-based RP game now taking place in a post-apocalyptic society! There are zombies, monsters, and people with special abilities. Click the above image to check out the game wiki for more information! We welcome PBs of all kinds, American, European, Asian, as long as they're famous somewhere and not just on the internet feel free to use them! This game has been open for two years! Reserve a Played-By Here! |

The prophecy had been fulfilled, and Richard Cypher had defeated Darken Rahl. But that wasn’t the end of the story. When the Boxes of Orden were destroyed, a rift was opened between the underworld and the world of the living. Now Richard, along with Kahlan, Zedd, and the Mord-Sith Cara, must find the Stone of Tears to repair the rift. But when the Keeper brings Darken Rahl back to life, with all of his powers, to steal the Stone, Richard must defeat his old enemy all over again...
We are an AU Legend of the Seeker RPG, set in the middle of season 2. We're just getting started, so there are many canons still available, and plenty of opportunities for plots. We're especially looking for someone to play the following characters:
Kahlan Amnell
Sister Nicci
Renn (the Listener)
Jennsen Rahl
The Rules * The Plot * Application Form * Available Canons * Advertising and Affiliating
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The school of Lowood in the tiny town of Castalian Springs is an intensely private school hidden away near the West Coast. However, what appears to be simply a high-class boarding school is much more than that. There is something unusual about the students and staff of this school—each of them is the reincarnated soul of a long-dead author. There's more to the game than this, though; for some time literary apparitions have been appearing in the Springs, in the form of characters, places, and items straight from the original stories of these authors.
As the fictional world collides with the real world, the students of Lowood are required to divide their time between sorting out their relationship status, avoiding the teeth of Dracula, and finishing their homework assignments on time. This RPG is well-established and has a lively community of friendly players—and talented writers to boot. Play is most frequently done through IM, and the game has plenty of room for your own plot ideas and development with literary apparitions. Questions, if not answered by the links above, can be directed to castalianmods@gmail.com. |
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William McKinley High School. In 1993, the Glee Club had just won Nationals. They had the world at their feet. They ruled the school. They couldn't have been considered cooler.
But now, it's 2010 and though they've won Sectionals, .it's been a long time since the Glee Club was considered anything close to "cool." Now they're the bottom of the heap, the misfits of the school. No one has faith in them at all...but one man: Spanish teacher, Will Schuester. He basked in the glow of the '93 Glee Club and wants to return it to its former glory. Unfortunately, there are dark forces plotting against this grand scheme...namely, cheerleaders. Will the "gleeks" triumph or crash and burn? Only time will tell...
New Directions is the oldest Glee RPG on IJ and has been open for play since September. We've still got some canon characters open, and also accept OCs (students, teachers, anything that you can think of to fit in the setting.) The application is fairly simple. We're a friendly, active group and hope to find more people to join the fun!

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Ever feel like the world's just got you down? That it's bigger than you really think? That there really might be blood-thirsty monsters on your tail? That those teachers just don't understand that you can ace a mythology test but still fail English? Well, kid, you're in the right place. Welcome to Cabin Eleven, a 'dressing room' style RP for Percy Jackson & the Olympians. Named after the infamously welcoming summer habitat of Hermes' half-blood offspring, the community is intended for those who don't want to have to deal with the stress of activity checks, taken-character lists, or application processes (though we're not stopping you). Here at Camp Half-Blood we don't sort you with any silly singing hat, you sort yourselves (because lets face it--your parents might not be up to it). We accept both book and film canons, the various greek deities, and canon!original characters. Feel free to use the community as a springboard for new characters, or even a crack-filled free-for-all. We're pretty chill here. Just please keep in mind that not only are some characters going to be pulled in from other games, but that we may have several mirrors--which is most of the fun of it! Also, while we're pretty accepting here in Cabin Eleven of all sorts of various shenanigans, keep all that lovey-dovey stuff in Cabin Ten. They're better at dealing with the mess of broken hearts. CAMP ORIENTATION:
| GUIDELINES ? CABIN ELEVEN ? CABIN TEN ? OOC COMMUNITY | |
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