History:
Many years ago Azaria was a peaceful land where everyone lived together in harmony. All the villages and creatures of the land enjoyed each other's company, and helped each other in whatever way they could so that everyone could live a happy life on this wonderful land. Of course, harmony cannot last forever, and it didn't.
While everyone was living peacefully, on a very dark side of the planet where no one had ever set foot before or had even seen or heard of the place, a dark force was growing. It continued to grow slowly, building up its strength, preparing itself for its destiny, and then one day it decided it was time.
A strange, black cloud then slowly began to shroud the earth, covering all the land in its suffocating darkness as the once beautiful Azaria slowly began to decay, transforming itself into a dead planet of destruction. The once peaceful creatures of Azaria began to grow hatred toward each other, and wars began to break out as the beings fought for land and power. Everything had changed, but why?
Very few had ever laid their eyes on the force that had awakened, and those who did only reported witnessing a large cloud of black smoke traveling through forests or villages before disappearing out of sight. Others believe it to be a shapeshifter, thus when seen, it quickly shifts into a form of some sort and the tracker is left confused, wondering where the creature vanished to. No one is absolutely sure what this creature is, though, or where it came from, but whatever it is, it transformed the once peaceful Azaria into a land of chaos and destruction.
Your Journey:
Your journey begins here. Not all of the creatures of Azaria were affected by this strange force; some who are mentally and spiritually stronger managed to overcome the sickness of hatred and now either live isolated, attempting to coexist with those that were affected, or have dedicated their lives to putting an end to this chaos and returning Azaria to the land their ancestors once cherished so greatly.
Those unaffected refer to the strange, black cloud as, "the Entity," and either fear it greatly, have joined it, or wish to destroy it no matter the cost. Which path shall you take? Shall you fight for Azaria? Or maybe you'll join the Entity, assisting it in destroying what is left of this once beautiful land? Perhaps you wish to pursue neither of these paths, and instead prefer to hide somewhere unseen until it is all over? It is up to you which path you take, but think wisely for it is your future you are deciding upon.
Join Now! Click here --> http://fightforazaria.proboards.com/index.cgi
| The History |
If the gods have ever been known as one thing, it is fickle. Fickle in favor, fickle in tastes… Fickle in love. For years beyond time may tell, the gods have moved from mortal love to mortal love, with nary a thought of the consequences, and often without a care for immortal partners. Thus, in ancient times, under the rule of the gods, it was not unknown to hear tell of strange pregnancies that gave birth to extraordinary individuals; children of gods and mortals who possessed astonishing powers and could commit amazing feats. These children were known as demigods, and stories were told, songs were sung, of their deeds. The people were slow to notice. After all, they had many songs to sing, many stories to tell, and these demigods, these great heroes, were proof of the gods’ favor. Years passed, and as the very nature of the half god was a mortal one, heroes began to die. It was not until the last demigod passed into the underworld that anyone realized that no more had been born to the world. The dalliances of the gods continued, yet those whom became pregnant mysteriously disappeared. Years, centuries, millennia have passed since those times when mankind still worshiped the gods. Humanity has evolved far past such arcane beliefs; the gods have been resigned to naught but mythology and legend. The old arts of magic are long forgotten, and instead science leads the way into a new era, and era which will change everything. For science… Science has rediscovered the oldest of myths. Science reaches beyond the mortal realm, beyond the limited scope of mankind’s own sight, and touches the eternal. And in this rush of discovery, of newfound knowledge of old truths about the gods, something else has returned as well. |
| The Return |
Zeus, king of the gods, has always been a jealous god. It was upon his order, an order made out of fear, that demigods, children born of god and mortal, were gathered upon birth and sent away. Zeus feared for his power, feared what might happen to the gods if the demigods rebelled against them; this was why he had these children scattered among many, many different worlds than the earth he and the gods ruled. They were sent far, far away, given to these different worlds with no knowledge of who, or what, they were. Now, it is by Zeus’ order that these same demigods are being gathered upon earth once more. He has sent Hermes, messenger of the gods, to gather them, to bring them home, for their power is needed. There is war being made upon the gods, by the very mortals who once worshipped them, and Zeus knows that it might well be the power of the demigods that will win the battle against the technology the mortals wield. |
| The Game Mechanics |
Homecoming: War of the Demigods is a multi-fandom game that accepts original characters, and has its roots in Greek mythology. Playable in-game characters are demigods- individuals with one mortal parent and one god parent- that have been sent to another world to grow up and are now being recalled to earth, as well as mythological intelligent creatures in the gods’ employ. Demigod characters should be completely oblivious about their heritage until they are contacted by Hermes and taken back to earth. Once on earth, demigods will have the choice of staying in the homes provided for them upon Olympus, or if they are daring, they may make an escape to the mortal realm. Whichever way they choose, it will soon become obvious that the mortals making war on the gods are doing so in a bid for power, and in an attempt to prove that they can best the gods. |
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A new prophecy, spoken by the Oracle that has everyone baffled; meanwhile, new half-bloods are popping up all over the world, being claimed and sent to Camp Half-Blood. Now, as Percy Jackson and his friends struggle to figure out what the prophecy means, as well as working to re-build Camp Half-Blood and Mount Olympus, and get the new demi-gods settled in at camp, a new evil is brewing that will test the fate of the world left over after Kronos’ defeat.
On top of that, Percy is still haunted by memories of the night that Kronos and his army were defeated. The most dominant of these memories is Luke Castellan’s self-sacrifice in order to save the world and send Kronos back to Tartarus. Because of that memory, Percy is having visions – coming to him in his dreams – of Luke returning to Camp in an attempt to make up for his betrayal. Now, Percy can’t help but wonder if his vision will come true.
Meanwhile, a new demi-god has been discovered wandering around New York, and is immediately brought to Camp. Nineteen-year old Damien Di Angelo was a runaway who spent 86 years trapped in the Lotus Hotel in Las Vegas and has only just discovered that he is a son of Hades. Upon his arrival at Camp, he meets his fellow demi-gods, including his brother Nico – a full blood brother he never knew about. As Damien struggles to grasp the new life he’s been thrust into, the question on everyone’s mind is whether or not he is involved with the prophecy.
Will Percy’s vision about Luke come true? Is Damien involved with the prophecy? And if so, what will happen when he’s faced with his destiny? And what will happen when he decides that he wants Annabeth for his own? One battle has been won, but another one waits; which side will you be on?


| CABIN ELEVEN | ||
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Ever feel like the world's just got you down? That it's bigger than you really think? That there really might be blood-thirsty monsters on your tail? That those teachers just don't understand that you can ace a mythology test but still fail English? Well, kid, you're in the right place. Welcome to Cabin Eleven, a 'dressing room' style RP for Percy Jackson & the Olympians. Named after the infamously welcoming summer habitat of Hermes' half-blood offspring, the community is intended for those who don't want to have to deal with the stress of activity checks, taken-character lists, or application processes (though we're not stopping you). Here at Camp Half-Blood we don't sort you with any silly singing hat, you sort yourselves (because lets face it--your parents might not be up to it). We accept both book and film canons, the various greek deities, and canon!original characters. Feel free to use the community as a springboard for new characters, or even a crack-filled free-for-all. We're pretty chill here. Just please keep in mind that not only are some characters going to be pulled in from other games, but that we may have several mirrors--which is most of the fun of it! Also, while we're pretty accepting here in Cabin Eleven of all sorts of various shenanigans, keep all that lovey-dovey stuff in Cabin Ten. They're better at dealing with the mess of broken hearts. CAMP ORIENTATION:
| GUIDELINES ? CABIN ELEVEN ? CABIN TEN ? OOC COMMUNITY | |
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After traveling back home from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connells finally settled back down in London. Young Alex O’Connell returned to his studies, Evelyn took the Bembridge Scholars offer and became the Head Curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. Although peace was thought to have returned after the hardships they faced, it came to a shattering end when Ardeth Bey walked upon the O’Connell manors doorstep a year later. It was Rick who had opened the door that evening and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, two powerful amulets that were capable of leading the world to its undoing, Rick knew his assumptions were right. The legend told began back in Ancient Egypt when Pharaoh Seti I requested a powerful amulet to be made by the Egyptian Goddess Hathor. It was not only to ensure his protection but his family’s as well. Hathor accepted Pharaoh Seti’s request and offered the Amulet of Khaldun, a ka necklace that had the powers of immortality and invulnerability. Pharaoh Seti accepted Hathor’s offering and wore the necklace at all times. The Egyptian God Set witnessed this transaction take place and decided to offer an amulet of his own. He created the Amulet of Setesh, a Was scepter that had the powers of time travel. After the amulets completion Set had sent a servant in order to present it to the pharaoh. The pharaoh accepted Set’s offering after the servant told him he required nothing in return. As word spread overtime about two powerful amulets that were within Egypt’s territory, armies formed throughout the known world and they traveled to Egypt in order to capture them. The pharaoh did not know that this was Set’s original intention and upon decision due to the anarchy that it caused, he activated an ability of the Amulet of Setesh. When both amulets were placed beside one another they transported themselves to the year 1934, approximately one year after the defeat of Mathayus the Scorpion King. Another tale was told as Ardeth revealed more information on Imhotep’s priests. He said that while they were mummified along with their master their descendants were still living today as an enemy Bedouin clan known as the Djed. Both clans were made unaware that the sheikh of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. As he recalled little information of his past life at the time, the sheikh successfully located the Amulet of Khaldun at Hamunaptra and retrieved the Book of the Dead in order to resurrect Imhotep and Anck-su-namun. The Egyptian God Set had transported their corpses to their original resting place along with the Book of the Dead and Amun-Ra. When they were resurrected successfully, the sheikh handed Anck-su-namun the Amulet of Khaldun so that she could not be harmed and to aid her in her return to her human state. Unknowingly to the sheikh at the time, an elder of the Djed was capable of deciphering the sheikh’s strange visions of ancient times and spoke secretly with Imhotep and Anck-su-namun. He told them that the sheikh was the reincarnation of Pharaoh Seti I and that he was currently unaware of their treason. He then advised them to act as his once faithful courtiers. As this phenomenon occurred the O’Connells were unaware that the Amulet of Khaldun was obtained by the Djed and that Imhotep and Anck-su-namun were resurrected. Furthermore, they had left for London soon after. With the O’Connells now on the move and the Djed now after the Amulet of Setesh, the journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, along with the fate of the world! |
| ABOUT US |
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Evil Eyes: The Mummy is a player driven post The Mummy (1999) and The Mummy Returns (2001) Role Playing Game. As a globetrotting, survival horror game we celebrate the convergence of cultures and religions in a unique historical 1930s setting. Rated Mature Adult, you as a player get to decide our current game location based upon group vote and discussion; thus, we are never in one location for a long period of time. We encourage unique character histories and occupations here, as well as researching the time period. Have an idea in mind that took place in the 1930s? Don’t be afraid to try it out because we might allow it! So now the question is: do you think you can survive? Rick O'Connell (Desperately Wanted!) Alex O'Connell Izzy Buttons |
Gotham: Year One is a pan-fandom, post-cataclysmic Gotham roleplaying game. The DC Universe provides the backdrop for the game, but characters played in the game may come from any established fictional canon source -- comics, anime, books, films, television, et cetera. After the opening plot cataclysm, characters appear in the city through unstable wormholes, and the focus of the game is rebuilding, stone by stone and person by person amidst the turmoil of the cut-off and broken-down city, and trying to get out.
The mods provide a broad canvas and unrolling storyline for the city amidst which players are encouraged to generate their own plots as well as participate in larger plot movements.
GYO Wiki | Gotham Comm | Communications Comm | Follow us via The Tattler | Application | FAQ
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?THE MYTHOLOGY DRESSING ROOM? ? do not remove tags from merchandise ? |
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Welcome to The Mythology Dressing Room! This community is intended for people who would like to roleplay characters from popular (and not so popular) mythologies for fun. This is not a structured RP, so there are no applications required. Furthermore, this dressing room is not only for gods/goddesses/spirits in mythologies, but also for any creatures, mortals, etc. Feel free to use this dressing room as a means of testing out characters, creating new ones or simply as another place to play your in-game characters. Please remember that some people use characters from other roleplays here, so if you'd like to interact with anyone outside of the dressing room, run it by them, first! |
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? LINKS ? ? the rules ? the comm ? the tags ? |
A long time ago, the ancient gods decided to remedy an overcrowded Earth. They picked a new galaxy, one with plenty of room for all, and planets specialized for each being under their rule. Everyone had plenty of room to go about their businesses for thousands of years, blissfully unaware of the others on their planets.
Except for the Humans.
Always changing, evolving, learning new things, the Human population evolved much like their counterparts left on Earth. In a mere couple thousand years, they had covered almost their entire planet in cities, which soon merged into one planet-wide city. Their technologies could only sustain their needs for so long, and soon they had discovered their way into space flight, set on finding new planets to sustain their resources.
It was then that they realized they were not alone in the galaxy, and each planet they encountered had more new and exciting other sentient beings they thought had only existed in myth. Many of the beings welcomed them to their planets, trading resources and technologies, happy for brand new commerce, while others were not as receptive to the Humans arrivals on their planets. Some disdained them, and others hungered for their blood. The humans themselves had mixed reactions, as they often do. Sects of anti-Non-Humans rose up as other species began arriving on the Human home world. Others sought to use them to gain access to taking over their planets for themselves. While others embraced many of the new creatures, eager to learn from them, eager to make lasting friends.
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Humans, Elves, Vampires, Werecreatures, Centaurs, Fauns,
Merpeople, Winged People, Dwarves, and Goblins...
You have now entered a universe of discovery, commerce, and unities, but also fear, unrest, and hate.
Who will you become?
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We are a large universe open for many possibilities! Inspired by many varied fandoms such as Lord of the Rings, Firefly, and Ancient Greek Mythology! We are needing lots of people to help flesh out the worlds laid out for them. Come join the adventuring!
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Originally founded in the 1940’s to combat occult threats uncovered in operation’s against Nazi Germany during World War two. The BPRD played a key roll in the total collapse and failure of the Nazi party. Today, it is a unquestionable unparalleled elite security system professionally dedicated to preserving all that is free and good in humanity from evil.
Join the BPRD today!
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Located in the western part of the state, this mid-sized town has mostly failed to live up to its grandiose name. It's big enough that no one knows everyone else, small enough that a new face is noticeable. The leaves are lovely in the fall, tourists stop through with reasonable regularity, and nothing much ever changes. Or didn't. Some of the townspeople have dreams. Recurring dreams about blood, and horses, and steel. About silken gowns, and hawking, and high spires. About loyalties and rivalries long faded into legend. Most of them have shrugged the dreams off. They're only dreams. But things are beginning to change after all. Britannia, NY is a brand-new Arthurian game set in the present day. Arthur has returned, but so has his sister-enemy, Morgan. Characters will have to come to grips with past life memories, choose a side, forge alliances -- and hope to prevail. Check out the mod journal for more information, or use these links:
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