History:
Many years ago Azaria was a peaceful land where everyone lived together in harmony. All the villages and creatures of the land enjoyed each other's company, and helped each other in whatever way they could so that everyone could live a happy life on this wonderful land. Of course, harmony cannot last forever, and it didn't.
While everyone was living peacefully, on a very dark side of the planet where no one had ever set foot before or had even seen or heard of the place, a dark force was growing. It continued to grow slowly, building up its strength, preparing itself for its destiny, and then one day it decided it was time.
A strange, black cloud then slowly began to shroud the earth, covering all the land in its suffocating darkness as the once beautiful Azaria slowly began to decay, transforming itself into a dead planet of destruction. The once peaceful creatures of Azaria began to grow hatred toward each other, and wars began to break out as the beings fought for land and power. Everything had changed, but why?
Very few had ever laid their eyes on the force that had awakened, and those who did only reported witnessing a large cloud of black smoke traveling through forests or villages before disappearing out of sight. Others believe it to be a shapeshifter, thus when seen, it quickly shifts into a form of some sort and the tracker is left confused, wondering where the creature vanished to. No one is absolutely sure what this creature is, though, or where it came from, but whatever it is, it transformed the once peaceful Azaria into a land of chaos and destruction.
Your Journey:
Your journey begins here. Not all of the creatures of Azaria were affected by this strange force; some who are mentally and spiritually stronger managed to overcome the sickness of hatred and now either live isolated, attempting to coexist with those that were affected, or have dedicated their lives to putting an end to this chaos and returning Azaria to the land their ancestors once cherished so greatly.
Those unaffected refer to the strange, black cloud as, "the Entity," and either fear it greatly, have joined it, or wish to destroy it no matter the cost. Which path shall you take? Shall you fight for Azaria? Or maybe you'll join the Entity, assisting it in destroying what is left of this once beautiful land? Perhaps you wish to pursue neither of these paths, and instead prefer to hide somewhere unseen until it is all over? It is up to you which path you take, but think wisely for it is your future you are deciding upon.
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SAY HELLO TO THE NIGHT,
AN ORIGINAL LOST BOYS VERSE GAME, SET IN OUR OWN UNIVERSE.
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Don't believe everything you read, but have an open mind. Sometimes, even comic books tell the truth about the world we live in, mostly those about...vampires. Don't believe me huh? That's to bad. You could be saving your own life if you knew how. If I knew now, what I did back then, my brother would still be a human. Well that's probably not a true statement, because knowing what I know now, well we still would have gone after David and his boys, and in the end, David would have still ruined my life. You see I'm a surfboard shaper but my true calling is devoted to something that is a little more unbelievable. My name's Edgar Frog and I hunt vampires.
For Truth, Justice and the American Way.
My story's not an easy one to hear, but I know that's not the reason why you're here anyway. You're here because of the odd happenings that are going around in Luna Bay. You see, I thought it was all over when I helped the Emerson's once again. Taking out Shane and destroying the Tribe should have been one of the few acts I was left to do, but I thought wrong. It seems that The Tribe wasn't he only vampire gang in Luna Bay and the head vampire of this game has pretty much everything going for him. He's got devoted minons and good looks. It's easy for him to draw people in. As much as I dislike the idea of turning to Alan, of needing his help to save the town again, I'm not sure I can get past the pain of knowing that Alan's a vampire because I failed to save him.
But I must, because I don't have a choice in the matter. Two of the people I saved, they are in the same boat. Younger siblings that were taken. I am not sure if we will get to them in time, but we will get to them. Hunting is not an easy job, it's not a walk in the park. You need the skills and the weapons. That's where I come in.
when humanity imagines something en masse different things can come from it; religion, contemplation, stories. what humanity doesn't know is that in large groups they have the ability to create almost anything, and this fact has been protected and will be protected until judgement day. because what humanity doesn't know WILL hurt them unless there's something done about it.
that's where perrault comes in. humanity's secret ability to create has made monsters of myth and legend come to life. each generation a child is born not knowing that they in fact are the vessel, the incarnation of a different mythological creature. or they don't know until they wake up one morning with horns or scales, or whatever. and they're a liability to the rest of humanity should they remain amongst humans without learning to control what they are. so they're brought to perrault from all corners of the earth to live amongst other kids like them and eventually grow into adults who'll use their gifts responsibly.
sound like your cup of tea? click on the banner image and put in an app. we're literate, we're friendly, and we're more than ready for what you can dish out.

...because when the sun goes down, the wolves come out to play.
It's 1890 in Texas, a small wild west town called Trinidad has some very interesting things going on. Two rival bandit gangs are fighting for territory, the poor towns folk being dragged into the middle of it all. Sure, it was normal to have a couple of bandit gangs around, but these aren't just any bandits. When the full moon rises high in the sky, they take on a whole 'nother form. The Blackmoon Gang and Parish Creek Gang have been at each other's throat for a long while now, no thanks to the constant instigating from the Cruz Negra Coven Master, Viktor Gavilán, the past couple of years.
All hell is about to break loose, can the townsfolk of Trinidad keep it together or will the bandit gangs and vampire coven destroy them completely?
![]() Evergreen Peak is a resort city in the mountains of Colorado. To outside eyes the place is just another resort city with it's beautiful mountains and picturesque seasons, but not everything is as it seems. Evergreen Peak has secrets.
It has drawn quite the supernatural crowd - the Were's like it because of the vast nature areas surrounding it, the Vampire's like it because winters are long and they have many places to set up home, and humans love it for the skiing, snowboarding and wilderness preserves it offers. The world has become acquainted with Vampires and Weres, but not everyone has quite gotten used to living with them as neighbors.
Here the population has settled into an uneasy peace - the Vampires can be vicious, cruel creatures. The Weres can be unpredictable and territorial, and the humans are left in the middle. Not belonging to either group, but trying to find their own way in the world. It's life as you know it, spiced up with a dash of supernatural mayhem and fun.
ADDS MON/WED/SAT!! |
Since Renesmee's birth and Bella's change from the typical human life over to the dream of being an immortal she always had, the wolf packs (still divided into two separate groups) have since put aside their differences with the Cullen's. They still do not appreciate the bloodsuckerson their lands, though make exceptions quite frequently for their new found friends and close allies.
Interested in a new hobby? Interested in writing? Interested in eternity? Join.
http://www.bittersweetforever.com
The times we laughed
THE TIMES WE CRIED
However, when the war became a danger to the survival of all three races, they were wise enough to call a truce. They vowed that they would exist in peace for all eternity and never again return to the chaos of war.
After this truce, the races existed in peace for several decades.
Now, however, the League of Hunters is growing and rising, and the werewolves, vampires, and shape-shifters are being exterminated by the dozens. A difficult choice faces them.
Will they join together and combat the hunters?
Or will they allow the hunters to exterminate them all?
{ S U M M A R Y }
At Dreams Have Died, you can create a human, hunter, vampire, werewolf, or shape-shifter character and role-play in a variety of locations. The plot above is not site-wide; threads outside the plot are, of course, allowed and encouraged.
{ L E V E L }
Dreams Have Died is literate and has a minimum word count of 300 words per role-play post.
{ R A T I N G }
Dreams Have Died has an overall rating of PG-13. All mature content is marked with a warning.







Please Note: We are in need of members who can also make signatures and other artwork!
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Gotham: Year One is a pan-fandom, post-cataclysmic Gotham roleplaying game. The DC Universe provides the backdrop for the game, but characters played in the game may come from any established fictional canon source -- comics, anime, books, films, television, et cetera. After the opening plot cataclysm, characters appear in the city through unstable wormholes, and the focus of the game is rebuilding, stone by stone and person by person amidst the turmoil of the cut-off and broken-down city, and trying to get out.
The mods provide a broad canvas and unrolling storyline for the city amidst which players are encouraged to generate their own plots as well as participate in larger plot movements.
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