History:
Many years ago Azaria was a peaceful land where everyone lived together in harmony. All the villages and creatures of the land enjoyed each other's company, and helped each other in whatever way they could so that everyone could live a happy life on this wonderful land. Of course, harmony cannot last forever, and it didn't.
While everyone was living peacefully, on a very dark side of the planet where no one had ever set foot before or had even seen or heard of the place, a dark force was growing. It continued to grow slowly, building up its strength, preparing itself for its destiny, and then one day it decided it was time.
A strange, black cloud then slowly began to shroud the earth, covering all the land in its suffocating darkness as the once beautiful Azaria slowly began to decay, transforming itself into a dead planet of destruction. The once peaceful creatures of Azaria began to grow hatred toward each other, and wars began to break out as the beings fought for land and power. Everything had changed, but why?
Very few had ever laid their eyes on the force that had awakened, and those who did only reported witnessing a large cloud of black smoke traveling through forests or villages before disappearing out of sight. Others believe it to be a shapeshifter, thus when seen, it quickly shifts into a form of some sort and the tracker is left confused, wondering where the creature vanished to. No one is absolutely sure what this creature is, though, or where it came from, but whatever it is, it transformed the once peaceful Azaria into a land of chaos and destruction.
Your Journey:
Your journey begins here. Not all of the creatures of Azaria were affected by this strange force; some who are mentally and spiritually stronger managed to overcome the sickness of hatred and now either live isolated, attempting to coexist with those that were affected, or have dedicated their lives to putting an end to this chaos and returning Azaria to the land their ancestors once cherished so greatly.
Those unaffected refer to the strange, black cloud as, "the Entity," and either fear it greatly, have joined it, or wish to destroy it no matter the cost. Which path shall you take? Shall you fight for Azaria? Or maybe you'll join the Entity, assisting it in destroying what is left of this once beautiful land? Perhaps you wish to pursue neither of these paths, and instead prefer to hide somewhere unseen until it is all over? It is up to you which path you take, but think wisely for it is your future you are deciding upon.
Join Now! Click here --> http://fightforazaria.proboards.com/index.cgi
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The essence of our stories has always existed. In the world nearest to ours, there is a population of people, growing yet eternal and immortal, who spring from us - from our imaginations, from the seed of creativity that is the new existence of a definitive fictional character. You won't find replicas there, for the movement between planes is a changing thing, and you'll need to delve deep for the essence of our originals in Musings. In Seattle, a one-way portal between planes has allowed these beings to filter into societies all over earth, where they live mortal lives and find fulfillment in the power this world offers - however short the time to enjoy it. Rumors in Musings abound, telling of generations making lives here... and the exodus has begun. Equipped with supernatural abilities that do not exist in our world, the Creations (as they call themselves) find new challenges here. Among the immigrants there are those who wish to use their abilities for power and control of others; those who wish to defend the race they have joined, powerless though humans are; and those who would prefer to live their own lives in this new promised land. |
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MODS | MAIN | LOGS | OOC | FAQ | SUGGESTED | TAKEN/HOLDS | WANTED |
SAY HELLO TO THE NIGHT,
AN ORIGINAL LOST BOYS VERSE GAME, SET IN OUR OWN UNIVERSE.
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Don't believe everything you read, but have an open mind. Sometimes, even comic books tell the truth about the world we live in, mostly those about...vampires. Don't believe me huh? That's to bad. You could be saving your own life if you knew how. If I knew now, what I did back then, my brother would still be a human. Well that's probably not a true statement, because knowing what I know now, well we still would have gone after David and his boys, and in the end, David would have still ruined my life. You see I'm a surfboard shaper but my true calling is devoted to something that is a little more unbelievable. My name's Edgar Frog and I hunt vampires.
For Truth, Justice and the American Way.
My story's not an easy one to hear, but I know that's not the reason why you're here anyway. You're here because of the odd happenings that are going around in Luna Bay. You see, I thought it was all over when I helped the Emerson's once again. Taking out Shane and destroying the Tribe should have been one of the few acts I was left to do, but I thought wrong. It seems that The Tribe wasn't he only vampire gang in Luna Bay and the head vampire of this game has pretty much everything going for him. He's got devoted minons and good looks. It's easy for him to draw people in. As much as I dislike the idea of turning to Alan, of needing his help to save the town again, I'm not sure I can get past the pain of knowing that Alan's a vampire because I failed to save him.
But I must, because I don't have a choice in the matter. Two of the people I saved, they are in the same boat. Younger siblings that were taken. I am not sure if we will get to them in time, but we will get to them. Hunting is not an easy job, it's not a walk in the park. You need the skills and the weapons. That's where I come in.
when humanity imagines something en masse different things can come from it; religion, contemplation, stories. what humanity doesn't know is that in large groups they have the ability to create almost anything, and this fact has been protected and will be protected until judgement day. because what humanity doesn't know WILL hurt them unless there's something done about it.
that's where perrault comes in. humanity's secret ability to create has made monsters of myth and legend come to life. each generation a child is born not knowing that they in fact are the vessel, the incarnation of a different mythological creature. or they don't know until they wake up one morning with horns or scales, or whatever. and they're a liability to the rest of humanity should they remain amongst humans without learning to control what they are. so they're brought to perrault from all corners of the earth to live amongst other kids like them and eventually grow into adults who'll use their gifts responsibly.
sound like your cup of tea? click on the banner image and put in an app. we're literate, we're friendly, and we're more than ready for what you can dish out.

...because when the sun goes down, the wolves come out to play.
It's 1890 in Texas, a small wild west town called Trinidad has some very interesting things going on. Two rival bandit gangs are fighting for territory, the poor towns folk being dragged into the middle of it all. Sure, it was normal to have a couple of bandit gangs around, but these aren't just any bandits. When the full moon rises high in the sky, they take on a whole 'nother form. The Blackmoon Gang and Parish Creek Gang have been at each other's throat for a long while now, no thanks to the constant instigating from the Cruz Negra Coven Master, Viktor Gavilán, the past couple of years.
All hell is about to break loose, can the townsfolk of Trinidad keep it together or will the bandit gangs and vampire coven destroy them completely?
The times we laughed
THE TIMES WE CRIED
However, when the war became a danger to the survival of all three races, they were wise enough to call a truce. They vowed that they would exist in peace for all eternity and never again return to the chaos of war.
After this truce, the races existed in peace for several decades.
Now, however, the League of Hunters is growing and rising, and the werewolves, vampires, and shape-shifters are being exterminated by the dozens. A difficult choice faces them.
Will they join together and combat the hunters?
Or will they allow the hunters to exterminate them all?
{ S U M M A R Y }
At Dreams Have Died, you can create a human, hunter, vampire, werewolf, or shape-shifter character and role-play in a variety of locations. The plot above is not site-wide; threads outside the plot are, of course, allowed and encouraged.
{ L E V E L }
Dreams Have Died is literate and has a minimum word count of 300 words per role-play post.
{ R A T I N G }
Dreams Have Died has an overall rating of PG-13. All mature content is marked with a warning.
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Absit Omen has been open
for one year!
Come join us!
Double, double toil and trouble;
Dark omens loom on the horizon. Some say they’re already here. Since May of 2008, the Wizarding World has suffered its fair share of hardships: two murders at the Battle of Hogwarts memorial, poison finding its way into the veins of important officials, and the most recent assassination of the Head of Magical Law Enforcement!
Fire burn, and cauldron bubble.
The blood purity group behind these latest terrorist acts is still growing, and the omens don’t just affect the wizarding world. At Hogwarts, too, the ambitious new Headmistress is eager to test out her new weapon, even if it means using her students as test subjects. A werewolf is discovered and expelled, bringing the werewolf rights debate to a boiling point. And a professor’s penchant for Ancient Egyptian artifacts could mean danger for them all.
Double, double toil and trouble
Will the Headmistress's weapon be successful, or will it be discovered before fruition? Will the student werewolf support group regain their reputation and put an end to the discrimination of werewolves, or will they unintentionally start a war? What will the future truly hold? No one knows. All they can do is keep their heads held high, eyes forward and a silent prayer on their lips: "Absit Omen: Let there be no evil here."
Something wicked this way comes...
|| Main Page || Plot || Rules || How to Join ||
New Features
SubAccounts! Switch accounts with a simple drop down menu.
Tagging! Organize threads by plot, date, open or closed, etc!
Out-of-Character games! This is a great time to renew old friendships and bring in new people.
Member Testimonies
After all, we're all like family here. Not the "oh geez, I'm dealing with them because it's Thanksgiving" type of family. The other, less dysfunctional TV-type families. - Marcus Annwyl
Help! I'm caught in a great big virtual hug! - Aberdeen Spencer
This site is very thought out, warm and inspiring. They show great support to characters and the individuals who play them. - Dadja Dennis
Site Stats/Information
| Post-DH set in 2008. Rated PG-13 for mild cursing, violence, implied sex. Intermediate to advanced forum RPG. Active admins and quick application turnover. Member/Character recognition. |
Average of 40 active members. 100+ active characters. Member-driven and created plots. Canons and Originals accepted! Positions open in both the school and Wizarding World. Thriving Hogwarts and Ministry. |