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INFO X RULES X FAQ X APPLY X AVAILABLE & TAKEN X PLAYER DIRECTORY
Since the events of Batman: Arkham Asylum, warden Quincey Sharp has taken credit for Batman's successful quelling of Joker's uprising and used that momentum to win Gotham City's mayoral election. The first of his broad-sweeping plans is to proclaim Arkham Asylum and Blackgate prison unfit to house criminals. Sharps buys up a large swath of Gotham's slums and walls it off, stocking the perimeter with highly trained armed mercenaries from an outfit named Tyger. All prisoners are transported to this new facility dubbed Arkham City approximately one year after the events at the asylum. They are given only one rule under threat of death: do not try to escape. No other policing takes place inside, leaving a mix of two-bit criminals and super villains to eke out an existence in this lawless, ruthless ecosystem.
[Credit: Game Informer #209; Article - Diving into Darkness, Batman: Arkham City, by Bryan Vore]
Arkham City is only loosely based on the game of the same name. Seeing as the game isn't even out yet, that's a given. If you want to explore character development in a lawless society, then you're in the right place.
Arkham City...
Is chaos incarnate. There is no law here, no structure, no civility, no God. The inmates have free reign so long as they stay within the Arkham City walls.
Tyger Mercenaries
These ruthless men and women are here for one reason and one reason alone: To keep all hell from spilling out of Arkham and into the general public. They're armed, they're dangerous and they definitely shoot first. Fuck the questions.
Criminals
These are the poor, unlucky souls who really get the brunt of things. Whether you were holding up a grocery store so you could feed your family, or you were caught breaking parole, or you were dealing drugs --if you were locked up in Blackgate for it you're stuck with the crazies now. Good luck.
Villains & the Criminally Insane
The biggest reason Arkham City was formed. If you were transferred from Arkham Asylum, then you're in this category. These are the high rollers, the big bads, the people you don't want piss off. Nearly all of Batman's rogues gallery falls into this category. Oh, and hey! The mercenaries have a pool going on who'll successfully appoint them self mayor first. My money's on Two-Face.
| The History |
If the gods have ever been known as one thing, it is fickle. Fickle in favor, fickle in tastes… Fickle in love. For years beyond time may tell, the gods have moved from mortal love to mortal love, with nary a thought of the consequences, and often without a care for immortal partners. Thus, in ancient times, under the rule of the gods, it was not unknown to hear tell of strange pregnancies that gave birth to extraordinary individuals; children of gods and mortals who possessed astonishing powers and could commit amazing feats. These children were known as demigods, and stories were told, songs were sung, of their deeds. The people were slow to notice. After all, they had many songs to sing, many stories to tell, and these demigods, these great heroes, were proof of the gods’ favor. Years passed, and as the very nature of the half god was a mortal one, heroes began to die. It was not until the last demigod passed into the underworld that anyone realized that no more had been born to the world. The dalliances of the gods continued, yet those whom became pregnant mysteriously disappeared. Years, centuries, millennia have passed since those times when mankind still worshiped the gods. Humanity has evolved far past such arcane beliefs; the gods have been resigned to naught but mythology and legend. The old arts of magic are long forgotten, and instead science leads the way into a new era, and era which will change everything. For science… Science has rediscovered the oldest of myths. Science reaches beyond the mortal realm, beyond the limited scope of mankind’s own sight, and touches the eternal. And in this rush of discovery, of newfound knowledge of old truths about the gods, something else has returned as well. |
| The Return |
Zeus, king of the gods, has always been a jealous god. It was upon his order, an order made out of fear, that demigods, children born of god and mortal, were gathered upon birth and sent away. Zeus feared for his power, feared what might happen to the gods if the demigods rebelled against them; this was why he had these children scattered among many, many different worlds than the earth he and the gods ruled. They were sent far, far away, given to these different worlds with no knowledge of who, or what, they were. Now, it is by Zeus’ order that these same demigods are being gathered upon earth once more. He has sent Hermes, messenger of the gods, to gather them, to bring them home, for their power is needed. There is war being made upon the gods, by the very mortals who once worshipped them, and Zeus knows that it might well be the power of the demigods that will win the battle against the technology the mortals wield. |
| The Game Mechanics |
Homecoming: War of the Demigods is a multi-fandom game that accepts original characters, and has its roots in Greek mythology. Playable in-game characters are demigods- individuals with one mortal parent and one god parent- that have been sent to another world to grow up and are now being recalled to earth, as well as mythological intelligent creatures in the gods’ employ. Demigod characters should be completely oblivious about their heritage until they are contacted by Hermes and taken back to earth. Once on earth, demigods will have the choice of staying in the homes provided for them upon Olympus, or if they are daring, they may make an escape to the mortal realm. Whichever way they choose, it will soon become obvious that the mortals making war on the gods are doing so in a bid for power, and in an attempt to prove that they can best the gods. |
Main | Network | OOC | Mods | Rules | FAQ | Premise Application | Reserve | Taken | Requested Housing | Drop | Hiatus | Players |
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The essence of our stories has always existed. In the world nearest to ours, there is a population of people, growing yet eternal and immortal, who spring from us - from our imaginations, from the seed of creativity that is the new existence of a definitive fictional character. You won't find replicas there, for the movement between planes is a changing thing, and you'll need to delve deep for the essence of our originals in Musings. In Seattle, a one-way portal between planes has allowed these beings to filter into societies all over earth, where they live mortal lives and find fulfillment in the power this world offers - however short the time to enjoy it. Rumors in Musings abound, telling of generations making lives here... and the exodus has begun. Equipped with supernatural abilities that do not exist in our world, the Creations (as they call themselves) find new challenges here. Among the immigrants there are those who wish to use their abilities for power and control of others; those who wish to defend the race they have joined, powerless though humans are; and those who would prefer to live their own lives in this new promised land. |
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MODS | MAIN | LOGS | OOC | FAQ | SUGGESTED | TAKEN/HOLDS | WANTED |
SAY HELLO TO THE NIGHT,
AN ORIGINAL LOST BOYS VERSE GAME, SET IN OUR OWN UNIVERSE.
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Don't believe everything you read, but have an open mind. Sometimes, even comic books tell the truth about the world we live in, mostly those about...vampires. Don't believe me huh? That's to bad. You could be saving your own life if you knew how. If I knew now, what I did back then, my brother would still be a human. Well that's probably not a true statement, because knowing what I know now, well we still would have gone after David and his boys, and in the end, David would have still ruined my life. You see I'm a surfboard shaper but my true calling is devoted to something that is a little more unbelievable. My name's Edgar Frog and I hunt vampires.
For Truth, Justice and the American Way.
My story's not an easy one to hear, but I know that's not the reason why you're here anyway. You're here because of the odd happenings that are going around in Luna Bay. You see, I thought it was all over when I helped the Emerson's once again. Taking out Shane and destroying the Tribe should have been one of the few acts I was left to do, but I thought wrong. It seems that The Tribe wasn't he only vampire gang in Luna Bay and the head vampire of this game has pretty much everything going for him. He's got devoted minons and good looks. It's easy for him to draw people in. As much as I dislike the idea of turning to Alan, of needing his help to save the town again, I'm not sure I can get past the pain of knowing that Alan's a vampire because I failed to save him.
But I must, because I don't have a choice in the matter. Two of the people I saved, they are in the same boat. Younger siblings that were taken. I am not sure if we will get to them in time, but we will get to them. Hunting is not an easy job, it's not a walk in the park. You need the skills and the weapons. That's where I come in.

Oh, it's a common topic that's been visited a dozen times before. You and I both know the drill! School is where cliques form and the survival of the fittest is taken into a twisted mentality. Its where drama is sparked on every individual day. Well, here there is no dramatic happening in these teens' lives which make them all bond together. There's nothing that makes them suddenly fall in love. They aren't trapped in a house together. They aren't forced to be around each other. Really, there's nothing to cement these kids with one another. However, they're united by a single characteristic. They each belong to cliques. They each find it difficult to break free from the boundaries they created for themselves, yet...they need only remember that cliques are paper thin.
Paper'Cliques is a high school role play centered around a gossip site. We aim to have a small, close-knit community. Canons and originals available!

The prophecy had been fulfilled, and Richard Cypher had defeated Darken Rahl. But that wasn’t the end of the story. When the Boxes of Orden were destroyed, a rift was opened between the underworld and the world of the living. Now Richard, along with Kahlan, Zedd, and the Mord-Sith Cara, must find the Stone of Tears to repair the rift. But when the Keeper brings Darken Rahl back to life, with all of his powers, to steal the Stone, Richard must defeat his old enemy all over again...
We are an AU Legend of the Seeker RPG, set in the middle of season 2. We're just getting started, so there are many canons still available, and plenty of opportunities for plots. We're especially looking for someone to play the following characters:
Kahlan Amnell
Sister Nicci
Renn (the Listener)
Jennsen Rahl
The Rules * The Plot * Application Form * Available Canons * Advertising and Affiliating

...because when the sun goes down, the wolves come out to play.
It's 1890 in Texas, a small wild west town called Trinidad has some very interesting things going on. Two rival bandit gangs are fighting for territory, the poor towns folk being dragged into the middle of it all. Sure, it was normal to have a couple of bandit gangs around, but these aren't just any bandits. When the full moon rises high in the sky, they take on a whole 'nother form. The Blackmoon Gang and Parish Creek Gang have been at each other's throat for a long while now, no thanks to the constant instigating from the Cruz Negra Coven Master, Viktor Gavilán, the past couple of years.
All hell is about to break loose, can the townsfolk of Trinidad keep it together or will the bandit gangs and vampire coven destroy them completely?
Since Renesmee's birth and Bella's change from the typical human life over to the dream of being an immortal she always had, the wolf packs (still divided into two separate groups) have since put aside their differences with the Cullen's. They still do not appreciate the bloodsuckerson their lands, though make exceptions quite frequently for their new found friends and close allies.
Interested in a new hobby? Interested in writing? Interested in eternity? Join.
http://www.bittersweetforever.com






A new prophecy, spoken by the Oracle that has everyone baffled; meanwhile, new half-bloods are popping up all over the world, being claimed and sent to Camp Half-Blood. Now, as Percy Jackson and his friends struggle to figure out what the prophecy means, as well as working to re-build Camp Half-Blood and Mount Olympus, and get the new demi-gods settled in at camp, a new evil is brewing that will test the fate of the world left over after Kronos’ defeat.
On top of that, Percy is still haunted by memories of the night that Kronos and his army were defeated. The most dominant of these memories is Luke Castellan’s self-sacrifice in order to save the world and send Kronos back to Tartarus. Because of that memory, Percy is having visions – coming to him in his dreams – of Luke returning to Camp in an attempt to make up for his betrayal. Now, Percy can’t help but wonder if his vision will come true.
Meanwhile, a new demi-god has been discovered wandering around New York, and is immediately brought to Camp. Nineteen-year old Damien Di Angelo was a runaway who spent 86 years trapped in the Lotus Hotel in Las Vegas and has only just discovered that he is a son of Hades. Upon his arrival at Camp, he meets his fellow demi-gods, including his brother Nico – a full blood brother he never knew about. As Damien struggles to grasp the new life he’s been thrust into, the question on everyone’s mind is whether or not he is involved with the prophecy.
Will Percy’s vision about Luke come true? Is Damien involved with the prophecy? And if so, what will happen when he’s faced with his destiny? And what will happen when he decides that he wants Annabeth for his own? One battle has been won, but another one waits; which side will you be on?
